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imgui prototype
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Meakk committed Nov 24, 2023
1 parent 21f46e4 commit f12917b
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Showing 8 changed files with 1,937 additions and 2 deletions.
8 changes: 8 additions & 0 deletions library/VTKExtensions/Rendering/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,11 @@ f3d_embed_file(
NAME F3DDefaultHDRI
BINARY)
set(sources
${CMAKE_CURRENT_SOURCE_DIR}/imgui_impl_opengl3.cpp
${CMAKE_CURRENT_BINARY_DIR}/F3DDefaultHDRI.cxx)
set(private_headers
${CMAKE_CURRENT_SOURCE_DIR}/imgui_impl_opengl3.h
${CMAKE_CURRENT_SOURCE_DIR}/imgui_impl_opengl3_loader.h
${CMAKE_CURRENT_BINARY_DIR}/F3DDefaultHDRI.h)

set(classes
Expand All @@ -23,16 +26,21 @@ set(classes
vtkF3DRenderPass
vtkF3DRenderer
vtkF3DRendererWithColoring
vtkF3DUIRenderWindow
)

if(NOT VTK_VERSION VERSION_GREATER_EQUAL 9.2.20220907)
set(classes ${classes} vtkF3DOrientationMarkerWidget)
endif()

find_package(imgui REQUIRED)

vtk_module_add_module(f3d::VTKExtensionsRendering
${libf3d_vtk_no_install}
FORCE_STATIC
CLASSES ${classes}
SOURCES ${sources}
PRIVATE_HEADERS ${private_headers}
)

vtk_module_link(f3d::VTKExtensionsRendering PRIVATE imgui::imgui)
942 changes: 942 additions & 0 deletions library/VTKExtensions/Rendering/imgui_impl_opengl3.cpp

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63 changes: 63 additions & 0 deletions library/VTKExtensions/Rendering/imgui_impl_opengl3.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
// - Desktop GL: 2.x 3.x 4.x
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)

// Implemented features:
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only).

// About WebGL/ES:
// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES.
// - This is done automatically on iOS, Android and Emscripten targets.
// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h.

// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs

// About GLSL version:
// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.

#pragma once
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE

// Backend API
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);

// (Optional) Called by Init/NewFrame/Shutdown
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();

// Specific OpenGL ES versions
//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android

// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
#if !defined(IMGUI_IMPL_OPENGL_ES2) \
&& !defined(IMGUI_IMPL_OPENGL_ES3)

// Try to detect GLES on matching platforms
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
#else
// Otherwise imgui_impl_opengl3_loader.h will be used.
#endif

#endif

#endif // #ifndef IMGUI_DISABLE
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