Skip to content

Releases: fLindahl/map-to-gltf

v0.2.2

19 May 16:21
Compare
Choose a tag to compare

v0.2.2 Latest

This is a minor update with various bug fixes.

Win64 binaries.

Still only parses and works with Valves "220" format.

Missing features:

No support for WAD files
No support for CSG union between polygons yet.
Partially tested on Linux

v0.2.1

18 Jan 17:20
Compare
Choose a tag to compare

This is a hotfix that just fixes a regression that was missed in the last release.

v0.2 Release:

Win64 binaries.

Still only parses and works with Valves "220" format.

Changelog:

  • More robust support for exporting properties. We now also export properties as correct json types, not just strings...
  • Metallic factor is now 0 by default.
  • Worldspawn brushes are now split into separate GLTF meshes. This makes more sense when importing into various game engines.
  • Added support for exporting OMI collider shapes by adding -physics flag. This is directly supported in some engine, ex. Godot.
  • Point entities are now correctly translated.
  • Brush entities are now translated correctly, with a default origin being at the bottom of the brush, for convenience sake.
  • Fixed issues with different behaviours for different line endings.
  • A bunch of small fixes and refactors.

Missing features:

No support for WAD files
No support for CSG union between polygons yet. It does however merge polygons within a single entity based on their materials.
Untested on Linux

v0.2

22 Dec 19:15
a6300ef
Compare
Choose a tag to compare

Win64 binaries.

Still only parses and works with Valves "220" format.

Changelog:

  • More robust support for exporting properties. We now also export properties as correct json types, not just strings...
  • Metallic factor is now 0 by default.
  • Worldspawn brushes are now split into separate GLTF meshes. This makes more sense when importing into various game engines.
  • Added support for exporting OMI collider shapes by adding -physics flag. This is directly supported in some engine, ex. Godot.
  • Point entities are now correctly translated.
  • Brush entities are now translated correctly, with a default origin being at the bottom of the brush, for convenience sake.
  • Fixed issues with different behaviours for different line endings.
  • A bunch of small fixes and refactors.

Missing features:

No support for WAD files
No support for CSG union between polygons yet. It does however merge polygons within a single entity based on their materials.
Untested on Linux

v0.1

11 Oct 05:56
d709923
Compare
Choose a tag to compare

Win64 binaries.

Currently only parses and works with Valves "220" format.

Missing features:

No support for WAD files
No support for CSG union between polygons yet. It does however merge polygons within a single entity based on their materials.
Untested on Linux