Releases: fLindahl/map-to-gltf
Releases · fLindahl/map-to-gltf
v0.2.2
v0.2.1
This is a hotfix that just fixes a regression that was missed in the last release.
v0.2 Release:
Win64 binaries.
Still only parses and works with Valves "220" format.
Changelog:
- More robust support for exporting properties. We now also export properties as correct json types, not just strings...
- Metallic factor is now 0 by default.
- Worldspawn brushes are now split into separate GLTF meshes. This makes more sense when importing into various game engines.
- Added support for exporting OMI collider shapes by adding -physics flag. This is directly supported in some engine, ex. Godot.
- Point entities are now correctly translated.
- Brush entities are now translated correctly, with a default origin being at the bottom of the brush, for convenience sake.
- Fixed issues with different behaviours for different line endings.
- A bunch of small fixes and refactors.
Missing features:
No support for WAD files
No support for CSG union between polygons yet. It does however merge polygons within a single entity based on their materials.
Untested on Linux
v0.2
Win64 binaries.
Still only parses and works with Valves "220" format.
Changelog:
- More robust support for exporting properties. We now also export properties as correct json types, not just strings...
- Metallic factor is now 0 by default.
- Worldspawn brushes are now split into separate GLTF meshes. This makes more sense when importing into various game engines.
- Added support for exporting OMI collider shapes by adding
-physics
flag. This is directly supported in some engine, ex. Godot. - Point entities are now correctly translated.
- Brush entities are now translated correctly, with a default origin being at the bottom of the brush, for convenience sake.
- Fixed issues with different behaviours for different line endings.
- A bunch of small fixes and refactors.
Missing features:
No support for WAD files
No support for CSG union between polygons yet. It does however merge polygons within a single entity based on their materials.
Untested on Linux
v0.1
Win64 binaries.
Currently only parses and works with Valves "220" format.
Missing features:
No support for WAD files
No support for CSG union between polygons yet. It does however merge polygons within a single entity based on their materials.
Untested on Linux