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move passive flag (#24339)
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Previously, we were only adding the passive flag when we add the Visibility flag, which is only set when we go from primary to fallback. Now, we add the passive flag BOTH when we go from primary to fallback and from fallback to primary.

An alternate solution is to add the passive flag in the same place as the visibility flag in the offscreen complete phase (rather than the suspense complete phase), but this feature is currently only for suspense, and offscreen can be used in different ways, so for now we add the passive flag only in the suspense component's complete phase. We might want to revisit this later when we think about how offscreen should work with transition tracing.
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lunaruan authored and rickhanlonii committed Apr 13, 2022
1 parent 84c97ac commit 35a18db
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94 changes: 49 additions & 45 deletions packages/react-reconciler/src/ReactFiberCompleteWork.new.js
Original file line number Diff line number Diff line change
Expand Up @@ -1192,55 +1192,59 @@ function completeWork(
}

// If the suspended state of the boundary changes, we need to schedule
// an effect to toggle the subtree's visibility. When we switch from
// fallback -> primary, the inner Offscreen fiber schedules this effect
// as part of its normal complete phase. But when we switch from
// primary -> fallback, the inner Offscreen fiber does not have a complete
// phase. So we need to schedule its effect here.
//
// We also use this flag to connect/disconnect the effects, but the same
// logic applies: when re-connecting, the Offscreen fiber's complete
// phase will handle scheduling the effect. It's only when the fallback
// is active that we have to do anything special.
if (nextDidTimeout && !prevDidTimeout) {
const offscreenFiber: Fiber = (workInProgress.child: any);
offscreenFiber.flags |= Visibility;

// If the suspended state of the boundary changes, we need to schedule
// a passive effect, which is when we process the transitions
// a passive effect, which is when we process the transitions
if (nextDidTimeout !== prevDidTimeout) {
if (enableTransitionTracing) {
const offscreenFiber: Fiber = (workInProgress.child: any);
offscreenFiber.flags |= Passive;
}

// TODO: This will still suspend a synchronous tree if anything
// in the concurrent tree already suspended during this render.
// This is a known bug.
if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
// TODO: Move this back to throwException because this is too late
// if this is a large tree which is common for initial loads. We
// don't know if we should restart a render or not until we get
// this marker, and this is too late.
// If this render already had a ping or lower pri updates,
// and this is the first time we know we're going to suspend we
// should be able to immediately restart from within throwException.
const hasInvisibleChildContext =
current === null &&
(workInProgress.memoizedProps.unstable_avoidThisFallback !== true ||
!enableSuspenseAvoidThisFallback);
if (
hasInvisibleChildContext ||
hasSuspenseContext(
suspenseStackCursor.current,
(InvisibleParentSuspenseContext: SuspenseContext),
)
) {
// If this was in an invisible tree or a new render, then showing
// this boundary is ok.
renderDidSuspend();
} else {
// Otherwise, we're going to have to hide content so we should
// suspend for longer if possible.
renderDidSuspendDelayIfPossible();
// If the suspended state of the boundary changes, we need to schedule
// an effect to toggle the subtree's visibility. When we switch from
// fallback -> primary, the inner Offscreen fiber schedules this effect
// as part of its normal complete phase. But when we switch from
// primary -> fallback, the inner Offscreen fiber does not have a complete
// phase. So we need to schedule its effect here.
//
// We also use this flag to connect/disconnect the effects, but the same
// logic applies: when re-connecting, the Offscreen fiber's complete
// phase will handle scheduling the effect. It's only when the fallback
// is active that we have to do anything special.
if (nextDidTimeout) {
const offscreenFiber: Fiber = (workInProgress.child: any);
offscreenFiber.flags |= Visibility;

// TODO: This will still suspend a synchronous tree if anything
// in the concurrent tree already suspended during this render.
// This is a known bug.
if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
// TODO: Move this back to throwException because this is too late
// if this is a large tree which is common for initial loads. We
// don't know if we should restart a render or not until we get
// this marker, and this is too late.
// If this render already had a ping or lower pri updates,
// and this is the first time we know we're going to suspend we
// should be able to immediately restart from within throwException.
const hasInvisibleChildContext =
current === null &&
(workInProgress.memoizedProps.unstable_avoidThisFallback !==
true ||
!enableSuspenseAvoidThisFallback);
if (
hasInvisibleChildContext ||
hasSuspenseContext(
suspenseStackCursor.current,
(InvisibleParentSuspenseContext: SuspenseContext),
)
) {
// If this was in an invisible tree or a new render, then showing
// this boundary is ok.
renderDidSuspend();
} else {
// Otherwise, we're going to have to hide content so we should
// suspend for longer if possible.
renderDidSuspendDelayIfPossible();
}
}
}
}
Expand Down
94 changes: 49 additions & 45 deletions packages/react-reconciler/src/ReactFiberCompleteWork.old.js
Original file line number Diff line number Diff line change
Expand Up @@ -1192,55 +1192,59 @@ function completeWork(
}

// If the suspended state of the boundary changes, we need to schedule
// an effect to toggle the subtree's visibility. When we switch from
// fallback -> primary, the inner Offscreen fiber schedules this effect
// as part of its normal complete phase. But when we switch from
// primary -> fallback, the inner Offscreen fiber does not have a complete
// phase. So we need to schedule its effect here.
//
// We also use this flag to connect/disconnect the effects, but the same
// logic applies: when re-connecting, the Offscreen fiber's complete
// phase will handle scheduling the effect. It's only when the fallback
// is active that we have to do anything special.
if (nextDidTimeout && !prevDidTimeout) {
const offscreenFiber: Fiber = (workInProgress.child: any);
offscreenFiber.flags |= Visibility;

// If the suspended state of the boundary changes, we need to schedule
// a passive effect, which is when we process the transitions
// a passive effect, which is when we process the transitions
if (nextDidTimeout !== prevDidTimeout) {
if (enableTransitionTracing) {
const offscreenFiber: Fiber = (workInProgress.child: any);
offscreenFiber.flags |= Passive;
}

// TODO: This will still suspend a synchronous tree if anything
// in the concurrent tree already suspended during this render.
// This is a known bug.
if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
// TODO: Move this back to throwException because this is too late
// if this is a large tree which is common for initial loads. We
// don't know if we should restart a render or not until we get
// this marker, and this is too late.
// If this render already had a ping or lower pri updates,
// and this is the first time we know we're going to suspend we
// should be able to immediately restart from within throwException.
const hasInvisibleChildContext =
current === null &&
(workInProgress.memoizedProps.unstable_avoidThisFallback !== true ||
!enableSuspenseAvoidThisFallback);
if (
hasInvisibleChildContext ||
hasSuspenseContext(
suspenseStackCursor.current,
(InvisibleParentSuspenseContext: SuspenseContext),
)
) {
// If this was in an invisible tree or a new render, then showing
// this boundary is ok.
renderDidSuspend();
} else {
// Otherwise, we're going to have to hide content so we should
// suspend for longer if possible.
renderDidSuspendDelayIfPossible();
// If the suspended state of the boundary changes, we need to schedule
// an effect to toggle the subtree's visibility. When we switch from
// fallback -> primary, the inner Offscreen fiber schedules this effect
// as part of its normal complete phase. But when we switch from
// primary -> fallback, the inner Offscreen fiber does not have a complete
// phase. So we need to schedule its effect here.
//
// We also use this flag to connect/disconnect the effects, but the same
// logic applies: when re-connecting, the Offscreen fiber's complete
// phase will handle scheduling the effect. It's only when the fallback
// is active that we have to do anything special.
if (nextDidTimeout) {
const offscreenFiber: Fiber = (workInProgress.child: any);
offscreenFiber.flags |= Visibility;

// TODO: This will still suspend a synchronous tree if anything
// in the concurrent tree already suspended during this render.
// This is a known bug.
if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
// TODO: Move this back to throwException because this is too late
// if this is a large tree which is common for initial loads. We
// don't know if we should restart a render or not until we get
// this marker, and this is too late.
// If this render already had a ping or lower pri updates,
// and this is the first time we know we're going to suspend we
// should be able to immediately restart from within throwException.
const hasInvisibleChildContext =
current === null &&
(workInProgress.memoizedProps.unstable_avoidThisFallback !==
true ||
!enableSuspenseAvoidThisFallback);
if (
hasInvisibleChildContext ||
hasSuspenseContext(
suspenseStackCursor.current,
(InvisibleParentSuspenseContext: SuspenseContext),
)
) {
// If this was in an invisible tree or a new render, then showing
// this boundary is ok.
renderDidSuspend();
} else {
// Otherwise, we're going to have to hide content so we should
// suspend for longer if possible.
renderDidSuspendDelayIfPossible();
}
}
}
}
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