Below are examples of folder structures for various software architectures.
project/
│
├── cmd/ # Main entry point (optional for larger projects)
│ └── main.go
├── presentation/ # Presentation layer (API, UI)
│ ├── controllers/ # Handlers for requests
│ └── views/ # HTML, Templates (for UI)
├── business/ # Business logic layer
│ ├── services/ # Core business logic
│ └── models/ # Domain models/entities
├── data/ # Data access layer
│ ├── repositories/ # Interactions with the database
│ └── migrations/ # Database migrations
├── config/ # Configuration files
│ └── config.yaml
└── pkg/ # Shared utilities or packages
project/
│
├── service-user/ # User service
│ ├── cmd/ # Main entry point
│ ├── api/ # API endpoints
│ ├── domain/ # Business logic for user
│ ├── repository/ # Data access for user service
│ └── config/ # Configuration for user service
│
├── service-order/ # Order service
│ ├── cmd/ # Main entry point
│ ├── api/ # API endpoints
│ ├── domain/ # Business logic for order
│ ├── repository/ # Data access for order service
│ └── config/ # Configuration for order service
│
└── common/ # Shared components (auth, logging, etc.)
├── auth/
├── logging/
└── monitoring/
project/
│
├── cmd/
│ └── main.go # Main application entry point
├── adapters/ # External dependencies
│ ├── api/ # REST API or GraphQL interfaces
│ ├── database/ # Database connections
│ └── messaging/ # Message queues or event systems
├── core/ # Core domain logic (business rules)
│ ├── domain/ # Entities, aggregates, value objects
│ ├── services/ # Application services
│ └── ports/ # Interfaces for external systems
└── infrastructure/ # Frameworks and drivers
└── config/ # Configuration and setup
project/
│
├── cmd/ # Main application entry point
│ └── main.go
├── entities/ # Core domain entities
│ └── user.go
├── usecases/ # Use case (application) layer
│ └── user_usecase.go # Application logic for user-related operations
├── interfaces/ # Interface adapters (controllers, presenters, etc.)
│ ├── api/ # API controllers
│ └── repository/ # Data access implementations (DB, API)
├── infrastructure/ # Frameworks and drivers (database, logging, etc.)
│ ├── database/ # DB interactions
│ └── logging/ # Logging setup
└── config/ # Configuration files
project/
│
├── cmd/
│ └── main.go # Main entry point
├── api/ # API endpoints
│ ├── controllers/ # Request handlers
│ └── middlewares/ # Middleware for request lifecycle
├── services/ # Business logic and services
├── models/ # Data models or domain entities
├── repository/ # Data access layer
└── config/ # Configuration files
project/
│
├── cmd/ # Entry points for event processors
│ └── main.go
├── events/ # Event definitions
│ └── user_event.go
├── handlers/ # Event handlers
│ └── user_event_handler.go
├── services/ # Business logic reacting to events
├── consumers/ # Event consumers (e.g., Kafka, RabbitMQ)
├── producers/ # Event producers
└── config/ # Configuration for event sources
project/
│
├── components/ # Modular, reusable components
│ ├── auth/ # Authentication component
│ ├── user/ # User management component
│ └── order/ # Order management component
├── shared/ # Shared utilities or code between components
└── config/ # Application configuration
project/
│
├── functions/ # Individual serverless functions
│ ├── createUser/ # User creation function
│ ├── processOrder/ # Order processing function
│ └── notifyUser/ # Notification function
├── events/ # Event definitions for triggering functions
├── models/ # Data models shared between functions
├── services/ # Business logic and reusable services
└── config/ # Configuration (e.g., for AWS Lambda, Azure Functions)
project/
│
├── core/ # Core application logic
│ ├── api/
│ ├── services/
│ └── models/
├── plugins/ # Plugins adding modular functionality
│ ├── auth/ # Authentication plugin
│ ├── payments/ # Payment plugin
│ └── analytics/ # Analytics plugin
├── shared/ # Shared code between core and plugins
└── config/ # Configuration for core and plugins
Each folder structure serves a different purpose depending on the type of project and scale of the application being built. These structures can be modified according to team needs and the technologies used.