This crate provides a Egui integration for the Bevy game engine.
Trying out:
An example WASM project is live at mvlabat.github.io/bevy_egui_web_showcase [source].
Features:
- Desktop and web platforms support
- Clipboard (web support is limited to the same window, see rust-windowing/winit#1829)
- Opening URLs
- Multiple windows support (see ./examples/two_windows.rs)
bevy_egui
can be compiled with using only bevy
and egui
as dependencies: manage_clipboard
and open_url
features,
that require additional crates, can be disabled.
On Linux, this crate requires certain parts of XCB to be installed on your system. On Debian-based systems, these can be installed with the following command:
$ sudo apt install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
Here's a minimal usage example:
# Cargo.toml
[dependencies]
bevy = "0.10"
bevy_egui = "0.20"
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts, EguiPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(EguiPlugin)
// Systems that create Egui widgets should be run during the `CoreSet::Update` set,
// or after the `EguiSet::BeginFrame` system (which belongs to the `CoreSet::PreUpdate` set).
.add_system(ui_example_system)
.run();
}
fn ui_example_system(mut contexts: EguiContexts) {
egui::Window::new("Hello").show(contexts.ctx_mut(), |ui| {
ui.label("world");
});
}
For a more advanced example, see examples/ui.rs.
cargo run --example ui
Note: if you're looking for a bevy_egui
version that supports main
branch of Bevy, check out open PRs, there's a great chance we've already started working on the future Bevy release support.
bevy | bevy_egui |
---|---|
0.10 | 0.20 |
0.9 | 0.17-0.19 |
0.8 | 0.15-0.16 |
0.7 | 0.13-0.14 |
0.6 | 0.10-0.12 |
0.5 | 0.4-0.9 |
0.4 | 0.1-0.3 |