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Merge pull request rust-lang#1951 from mlevesquedion/fix/duck-typing-…
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Add missing "of" before `"duck typing"`.
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steveklabnik authored Oct 14, 2019
2 parents b227d5e + c19fca6 commit 7b23a00
Showing 1 changed file with 9 additions and 8 deletions.
17 changes: 9 additions & 8 deletions src/ch17-02-trait-objects.md
Original file line number Diff line number Diff line change
Expand Up @@ -275,14 +275,15 @@ new type and draw it because `SelectBox` implements the `Draw` trait, which
means it implements the `draw` method.

This concept—of being concerned only with the messages a value responds to
rather than the value’s concrete type—is similar to the concept *duck typing*
in dynamically typed languages: if it walks like a duck and quacks like a duck,
then it must be a duck! In the implementation of `run` on `Screen` in Listing
17-5, `run` doesn’t need to know what the concrete type of each component is.
It doesn’t check whether a component is an instance of a `Button` or a
`SelectBox`, it just calls the `draw` method on the component. By specifying
`Box<dyn Draw>` as the type of the values in the `components` vector, we’ve
defined `Screen` to need values that we can call the `draw` method on.
rather than the value’s concrete type—is similar to the concept of *duck
typing* in dynamically typed languages: if it walks like a duck and quacks
like a duck, then it must be a duck! In the implementation of `run` on `Screen`
in Listing 17-5, `run` doesn’t need to know what the concrete type of each
component is. It doesn’t check whether a component is an instance of a `Button`
or a `SelectBox`, it just calls the `draw` method on the component. By
specifying `Box<dyn Draw>` as the type of the values in the `components`
vector, we’ve defined `Screen` to need values that we can call the `draw`
method on.

The advantage of using trait objects and Rust’s type system to write code
similar to code using duck typing is that we never have to check whether a
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