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feat(ai): Add Pursue behavior from gdx-ai #1267

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2b4613c
Added readme for ai/ folder
st-pasha Dec 23, 2021
203d9a3
added Limiter
st-pasha Dec 23, 2021
d69d956
added Location class
st-pasha Dec 23, 2021
147c1de
added Steerable
st-pasha Dec 23, 2021
fcdeec4
added SteeringBehavior
st-pasha Dec 23, 2021
7db8b42
added SteeringAcceleration
st-pasha Dec 23, 2021
64e0beb
Added Pursue behavior
st-pasha Dec 23, 2021
2acbe83
comments
st-pasha Dec 23, 2021
0c77a51
added SteerableComponent
st-pasha Dec 23, 2021
73f1b23
Merge branch 'main' into ps/steearble
st-pasha Dec 23, 2021
b7bbc06
added example
st-pasha Dec 23, 2021
5ceeed0
update example
st-pasha Dec 23, 2021
1f54893
start working on docs
st-pasha Dec 24, 2021
d01b9db
rename angularSpeed -> angularVelocity
st-pasha Dec 24, 2021
e34e487
update docs
st-pasha Dec 24, 2021
df07086
more comments
st-pasha Dec 24, 2021
4c70e46
remove unused code in Location interface
st-pasha Dec 24, 2021
ec634fc
Add test for SteeringAcceleration
st-pasha Dec 24, 2021
34f6a40
format
st-pasha Dec 24, 2021
df22108
unused import
st-pasha Dec 24, 2021
e9615fd
added test for Pursuit
st-pasha Dec 24, 2021
c54554f
one more test
st-pasha Dec 24, 2021
e05cb43
remove unnecessary import
st-pasha Dec 24, 2021
eb751ad
fix tabs
st-pasha Dec 25, 2021
1df2bb0
Modify pursuit 3 test because it was same as pursuit 2
st-pasha Dec 25, 2021
3c2eea7
rename mulAdd -> addScaled
st-pasha Dec 25, 2021
4df53d7
move license and readme into the licenses/ folder
st-pasha Dec 25, 2021
e2c5ad5
rename clampMagnitude => clampLength
st-pasha Dec 25, 2021
ed65009
Merge branch 'main' into ps/steearble
st-pasha Dec 27, 2021
5c56016
minor
st-pasha Dec 27, 2021
9cee99b
Merge branch 'main' into ps/steearble
st-pasha Dec 28, 2021
c18603e
un-export steering behaviors api
st-pasha Dec 30, 2021
6444bdd
unexport SteeravkeComponent
st-pasha Dec 30, 2021
e9dadcf
unnecessary import
st-pasha Dec 30, 2021
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2 changes: 2 additions & 0 deletions examples/lib/main.dart
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@ import 'package:dashbook/dashbook.dart';
import 'package:flutter/material.dart';

import 'stories/animations/animations.dart';
import 'stories/behaviors/behaviors.dart';
import 'stories/camera_and_viewport/camera_and_viewport.dart';
import 'stories/collision_detection/collision_detection.dart';
import 'stories/components/components.dart';
Expand All @@ -21,6 +22,7 @@ void main() async {
);

addAnimationStories(dashbook);
addBehaviorStories(dashbook);
addCameraAndViewportStories(dashbook);
addCollisionDetectionStories(dashbook);
addComponentsStories(dashbook);
Expand Down
15 changes: 15 additions & 0 deletions examples/lib/stories/behaviors/behaviors.dart
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
import 'package:dashbook/dashbook.dart';
import 'package:flame/game.dart';

import '../../commons/commons.dart';
import 'pursue_example.dart';

void addBehaviorStories(Dashbook dashbook) {
dashbook.storiesOf('Behaviors')
.add(
'Pursue',
(_) => GameWidget(game: PursueExample()),
codeLink: baseLink('behaviors/pursue_example.dart'),
info: PursueExample.description,
);
}
107 changes: 107 additions & 0 deletions examples/lib/stories/behaviors/pursue_example.dart
Original file line number Diff line number Diff line change
@@ -0,0 +1,107 @@
import 'dart:math';
import 'dart:ui';

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/steer.dart';

class PursueExample extends FlameGame {
static const description = '''
In this example the red square (Predator) chases after blue circles (Prey)
using the Pursue behavior. Thin blue line shows the current predator's
velocity, and yellow line is its acceleration.
''';

late Predator predator;

@override
Future<void> onLoad() async {
super.onLoad();
// camera.viewport = FixedResolutionViewport(Vector2(400, 800));
predator = Predator(position: Vector2(200, 400))
..behavior = Pursue(maxPredictionTime: 3)
..maxLinearSpeed = 100
..maxLinearAcceleration = 50;
add(predator);
makePrey();
}

void makePrey() {
const tau = 2 * pi;
final random = Random();

final preyX = random.nextDouble() * 200 + 100.0;
final preyY = random.nextDouble() * 300 + 100.0;
final prey = Prey(
position: Vector2(preyX, preyY),
velocity: Vector2(0, 30)..rotate(random.nextDouble() * tau),
)..maxLinearSpeed = 30;
add(prey);
predator.target = prey;
}
}

class Prey extends SteerableComponent {
Prey({Vector2? position, Vector2? velocity})
: super(position: position, velocity: velocity, size: Vector2.all(20));

final bgPaint = Paint()..color = const Color(0xff74c3ff);

@override
void render(Canvas canvas) {
final radius = width / 2;
canvas.drawCircle(Offset(radius, radius), radius, bgPaint);
}
}

class Predator extends SteerableComponent with HasGameRef<PursueExample> {
Predator({Vector2? position})
: super(size: Vector2.all(20), position: position);

final bgPaint = Paint()..color = const Color(0xffe21515);
final speedPaint = Paint()
..color = const Color(0xff52a569)
..style = PaintingStyle.stroke
..strokeWidth = 1;
final accelerationPaint = Paint()
..color = const Color(0xffe8bf28)
..style = PaintingStyle.stroke
..strokeWidth = 2;

Steerable? get target => (behavior! as Pursue).target;
set target(Steerable? target) {
(behavior! as Pursue).target = target;
}

@override
void render(Canvas canvas) {
// print(linearVelocity);
canvas.drawRect(Rect.fromLTWH(0, 0, width, height), bgPaint);
canvas.drawPath(
Path()
..moveTo(width / 2, height / 2)
..relativeLineTo(linearVelocity.x, linearVelocity.y),
speedPaint,
);
final acceleration = steering.linearAcceleration;
canvas.drawPath(
Path()
..moveTo(width / 2, height / 2)
..relativeLineTo(acceleration.x, acceleration.y),
accelerationPaint,
);
}

@override
void update(double dt) {
super.update(dt);
final prey = target;
if (prey != null) {
if (position.distanceToSquared(prey.position) < 64) {
(prey as SteerableComponent).removeFromParent();
target = null;
gameRef.makePrey();
}
}
}
}
1 change: 1 addition & 0 deletions packages/flame/lib/components.dart
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ export 'src/components/sprite_animation_group_component.dart';
export 'src/components/sprite_batch_component.dart';
export 'src/components/sprite_component.dart';
export 'src/components/sprite_group_component.dart';
export 'src/components/steerable_component.dart';
export 'src/components/text_box_component.dart';
export 'src/components/text_component.dart';
export 'src/components/timer_component.dart';
Expand Down
186 changes: 186 additions & 0 deletions packages/flame/lib/src/ai/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,186 @@

Most of the code in this directory was ported from [gdxAI] project by libGDX, licensed under
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Maybe this should be a license file instead of a readme

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It can't be in the LICENSE file, because then it would apply to all code in the directory and make it seem as if the code is owned by libGDX.

So what we could do instead is to create the directory flame/licenses/, and put that license file there, together with the readme explaining how it applies.

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[gdxAI]: https://github.com/libgdx/gdx-ai
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