Skip to content

Credits

sudoman edited this page Oct 10, 2014 · 16 revisions

Credits

This listing is our best-faith, hard-work effort at accurate attribution, sources, and licenses for everything in Flare. If you discover an asset/contribution that is incorrectly attributed or licensed, please contact us immediately. We are happy to do everything we can to fix or remove the issue.

License

Flare's source code is released under GNU GPL v3. Later versions are permitted.

The engine translation data is released under both GNU GPL v3 and CC-BY-SA 3.0. Later versions are permitted.

Code

Programmer - Andrew Engelbrecht

  • Patch for recognizing brief inputs

Programmer - Anton Golov

  • Forward declarations in header files
  • Correct TooltipData implementation (Rule of Three)
  • Use const ref strings in function parameters

Programmer - Artur "Zear" Rojek

  • Joystick support

Programmer - blazindragon

  • Colorblind mode options

Programmer - Bonbadil

  • added Item Stacks
  • cleaned up inventory code

Programmer - Clint Bellanger

  • Engine architecture
  • Lead programmer through about version .10

Programmer - David Bariod

  • Config Menu framework
  • Checkbox Widget
  • Widget base class
  • WidgetSlider improvements

Programmer - Daniel Santos

  • added side-steps to Avatar movement
  • unusable powers on the Action Bar are disabled

Programmer - Gallaecio

  • Documentation updates
  • Added WidgetTabControl
  • Added multi-line support for gettext

Programmer - Henrik Andersson

  • Sound Manager
  • NPC Action Menu
  • Save/config file prefixes
  • Cutscene support

Programmer - Igor Paliychuk

  • extensive Config menu work
  • Transformation into enemies
  • Display unspent attribute points
  • Animated tiles support
  • Menu configuration
  • Powers Menu redesign
  • Configurable equipment slots
  • Allow low quality textures during gameplay
  • Keyboard based menu navigation
  • EventManager coding
  • Upgrade powers
  • Render abstraction refactoring

Programmer - Joseph Bleu

  • Add cooldown_hit to prevent stunlocking
  • Keyboard based menu navigation

Programmer - Juan PabloTamayo "morris989"

  • Added MenuTalker and talker NPC option

Programmer - Justin Jacobs

  • Handling systems without sound
  • Configurable sell prices on items
  • extensive Config menu work
  • WidgetComboBox, WidgetListBox, WidgetScrollbar
  • Threat range and combat initiation fixes
  • Write mods settings to user config folder
  • Faster load screen previews
  • NPCs can be both talkers and vendors
  • Gold autopickup
  • Buff/Debuff menu and animations
  • Menu and Label alignment config options
  • Vendor buyback tab
  • Shared stash
  • Effects Manager
  • Gold, XP, and Item Find bonuses
  • Per-enemy loot tables
  • Accept key to interact with the environment
  • Configurable death penalty
  • Chance_Flee behavior
  • Stackable currency
  • EventManager coding

Programmer - Kitano

  • Added GameState, Entity, Menu base classes
  • Added Animation class
  • Added confirm dialog before exiting to the Title screen.

Programmer - Kurt Rinnert

  • Main design of rendering abstraction layer

Programmer - Kyle Belanger

  • XP Bar

Programmer - LongerDev

  • added no-pause option when menus are open
  • assisted in adding items to the action bar

Programmer - Manuel A. Fernandez Montecelo

  • Mods support code
  • Added WidgetLabel to menus
  • Make Install targets

Programmer - Matthew Krohn

  • Add configurable hero titles
  • Add powers that consume HP

Programmer - Nojan

  • A* Pathfinding

Programmer - Pavel Kirpichyov "Cheshire"

  • added Mouse Movements
  • added Enemy Menu for display of monster name, level, HP

Programmer - runtime-x86

  • Settings file I/O

Programmer - Ryan Dansie

  • Minions support
  • Power specific stat modifiers
  • Upgrade powers

Programmer - Stefan Beller

  • Isometric rendering optimizations
  • Array to Vector refactoring
  • Sprite sheet packing
  • Various efficiency refactoring
  • Faster map changes due to improved reloading code.
  • Animation Manager
  • Floating point based movement
  • Event triggers

Programmer - Thane "pennomi" Brimhall

  • Various powers features
  • SDL_TTF support for FontEngine
  • GNU gettext implementation
  • Translations and mods support code
  • Floating combat text
  • Patrolling enemies
  • Configurable XP per creature and per level
  • Permadeath
  • Orthogonal tile support

Translations

  • (be) Belarussian by Mikhail Karalevich
  • (cs) Czech by Nikita Vanku (Zaraka)
  • (de) German by Thomas 'CruzR' Glamsch, Chris Oelmueller, Stefan Beller, and Wuzzy2
  • (el) Greek by Yannis Anthymidis and Michael Papageorgiou
  • (es) Spanish by Juan Pablo 'morris989' Tamayo and Carlos Sanchez
  • (fi) Finnish by Timo Sievänen
  • (fr) French by Quentin 'acieroid' Stievenart, Bonbadil, Morgan Strauss, and Christoph J. Thompson
  • (gd) Scottish Gaelic by gunchleoc
  • (gl) Galacian by Adrian Chaves Fernandez (Gallaecio)
  • (it) Italian by Giovanni Dalla Torre and Andrea Ranaldi
  • (ja) Japanese by Paul Wortmann
  • (nb) Norwegian Bokmal by Hans Joachim Desserud
  • (nl) Dutch by Bas Doodeman
  • (pl) Polish by Paweł Puszczyński
  • (ru) Russian by Sergey Basalaev and Evgen Pavlov
  • (sk) Slovak by Miro Jánošík
  • (sv) Swedish by Andreas Berheim Brudin
  • (uk) Ukrainian by Igor Paliychuk
  • (zh) Chinese by lonsine

Special Thanks

  • OpenGameArt especially Bart K.
  • Tiled especially Thorbjørn Lindeijer and Stefan Beller