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This allows ImGui draw ops to write their alpha values to the framebuffer.
This is nice for when you draw Imgui into one buffer that you later want to blit over the rest of your screen, or similarly if you're drawing with two separate MtkViews with Metal and have one transparently layered over the other.
I ran into a case where I was clearing the frame buffer to fully transparent, drawing imgui onto it and then blitting that framebuffer elsewhere. It was showing up fully transparent (no imgui content visible) because imgui is drawing with no alpha write mask.