Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reland "Introduce a delegate class for gpu metal rendering (#22611)" #22777

Merged
merged 1 commit into from
Dec 2, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions ci/licenses_golden/licenses_flutter
Original file line number Diff line number Diff line change
Expand Up @@ -673,6 +673,8 @@ FILE: ../../../flutter/shell/gpu/gpu_surface_gl_delegate.cc
FILE: ../../../flutter/shell/gpu/gpu_surface_gl_delegate.h
FILE: ../../../flutter/shell/gpu/gpu_surface_metal.h
FILE: ../../../flutter/shell/gpu/gpu_surface_metal.mm
FILE: ../../../flutter/shell/gpu/gpu_surface_metal_delegate.cc
FILE: ../../../flutter/shell/gpu/gpu_surface_metal_delegate.h
FILE: ../../../flutter/shell/gpu/gpu_surface_software.cc
FILE: ../../../flutter/shell/gpu/gpu_surface_software.h
FILE: ../../../flutter/shell/gpu/gpu_surface_software_delegate.cc
Expand Down Expand Up @@ -932,6 +934,8 @@ FILE: ../../../flutter/shell/platform/darwin/common/framework/Source/FlutterStan
FILE: ../../../flutter/shell/platform/darwin/common/framework/Source/FlutterStandardCodec_Internal.h
FILE: ../../../flutter/shell/platform/darwin/common/framework/Source/flutter_codecs_unittest.mm
FILE: ../../../flutter/shell/platform/darwin/common/framework/Source/flutter_standard_codec_unittest.mm
FILE: ../../../flutter/shell/platform/darwin/graphics/FlutterDarwinContextMetal.h
FILE: ../../../flutter/shell/platform/darwin/graphics/FlutterDarwinContextMetal.mm
FILE: ../../../flutter/shell/platform/darwin/ios/framework/Flutter.podspec
FILE: ../../../flutter/shell/platform/darwin/ios/framework/Headers/Flutter.h
FILE: ../../../flutter/shell/platform/darwin/ios/framework/Headers/FlutterAppDelegate.h
Expand Down
6 changes: 3 additions & 3 deletions shell/common/animator.cc
Original file line number Diff line number Diff line change
Expand Up @@ -29,9 +29,9 @@ Animator::Animator(Delegate& delegate,
last_vsync_start_time_(),
last_frame_target_time_(),
dart_frame_deadline_(0),
#if FLUTTER_SHELL_ENABLE_METAL
#if SHELL_ENABLE_METAL
layer_tree_pipeline_(fml::MakeRefCounted<LayerTreePipeline>(2)),
#else // FLUTTER_SHELL_ENABLE_METAL
#else // SHELL_ENABLE_METAL
// TODO(dnfield): We should remove this logic and set the pipeline depth
// back to 2 in this case. See
// https://github.com/flutter/engine/pull/9132 for discussion.
Expand All @@ -40,7 +40,7 @@ Animator::Animator(Delegate& delegate,
task_runners.GetRasterTaskRunner()
? 1
: 2)),
#endif // FLUTTER_SHELL_ENABLE_METAL
#endif // SHELL_ENABLE_METAL
pending_frame_semaphore_(1),
frame_number_(1),
paused_(false),
Expand Down
2 changes: 2 additions & 0 deletions shell/gpu/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,8 @@ source_set("gpu_surface_metal") {
sources = [
"gpu_surface_metal.h",
"gpu_surface_metal.mm",
"gpu_surface_metal_delegate.cc",
"gpu_surface_metal_delegate.h",
]

deps = gpu_common_deps
Expand Down
29 changes: 15 additions & 14 deletions shell/gpu/gpu_surface_metal.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,36 +5,31 @@
#ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_H_
#define FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_H_

#include <Metal/Metal.h>

#include "flutter/flow/surface.h"
#include "flutter/fml/macros.h"
#include "flutter/fml/platform/darwin/scoped_nsobject.h"
#include "flutter/shell/gpu/gpu_surface_metal_delegate.h"
#include "third_party/skia/include/gpu/GrDirectContext.h"
#include "third_party/skia/include/gpu/mtl/GrMtlTypes.h"

@class CAMetalLayer;

namespace flutter {

class SK_API_AVAILABLE_CA_METAL_LAYER GPUSurfaceMetal : public Surface {
public:
GPUSurfaceMetal(fml::scoped_nsobject<CAMetalLayer> layer,
sk_sp<GrDirectContext> context,
fml::scoped_nsprotocol<id<MTLCommandQueue>> command_queue);
GPUSurfaceMetal(GPUSurfaceMetalDelegate* delegate,
sk_sp<GrDirectContext> context);

// |Surface|
~GPUSurfaceMetal();

private:
fml::scoped_nsobject<CAMetalLayer> layer_;
sk_sp<GrDirectContext> context_;
fml::scoped_nsprotocol<id<MTLCommandQueue>> command_queue_;
GrMTLHandle next_drawable_ = nullptr;

// |Surface|
bool IsValid() override;

private:
const GPUSurfaceMetalDelegate* delegate_;
const MTLRenderTargetType render_target_type_;
GrMTLHandle next_drawable_ = nullptr;
sk_sp<GrDirectContext> context_;

// |Surface|
std::unique_ptr<SurfaceFrame> AcquireFrame(const SkISize& size) override;

Expand All @@ -47,6 +42,12 @@ class SK_API_AVAILABLE_CA_METAL_LAYER GPUSurfaceMetal : public Surface {
// |Surface|
std::unique_ptr<GLContextResult> MakeRenderContextCurrent() override;

std::unique_ptr<SurfaceFrame> AcquireFrameFromCAMetalLayer(
const SkISize& frame_info);

std::unique_ptr<SurfaceFrame> AcquireFrameFromMTLTexture(
const SkISize& frame_info);

void ReleaseUnusedDrawableIfNecessary();

FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceMetal);
Expand Down
120 changes: 77 additions & 43 deletions shell/gpu/gpu_surface_metal.mm
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,12 @@

#include "flutter/shell/gpu/gpu_surface_metal.h"

#include <QuartzCore/CAMetalLayer.h>
#import <Metal/Metal.h>

#include "flutter/fml/make_copyable.h"
#include "flutter/fml/platform/darwin/cf_utils.h"
#include "flutter/fml/trace_event.h"
#include "flutter/shell/gpu/gpu_surface_metal_delegate.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "third_party/skia/include/ports/SkCFObject.h"
Expand All @@ -15,25 +18,18 @@

namespace flutter {

GPUSurfaceMetal::GPUSurfaceMetal(fml::scoped_nsobject<CAMetalLayer> layer,
sk_sp<GrDirectContext> context,
fml::scoped_nsprotocol<id<MTLCommandQueue>> command_queue)
: layer_(std::move(layer)),
context_(std::move(context)),
command_queue_(std::move(command_queue)) {
layer_.get().pixelFormat = MTLPixelFormatBGRA8Unorm;
// Flutter needs to read from the color attachment in cases where there are effects such as
// backdrop filters.
layer_.get().framebufferOnly = NO;
}
GPUSurfaceMetal::GPUSurfaceMetal(GPUSurfaceMetalDelegate* delegate, sk_sp<GrDirectContext> context)
: delegate_(delegate),
render_target_type_(delegate->GetRenderTargetType()),
context_(std::move(context)) {}

GPUSurfaceMetal::~GPUSurfaceMetal() {
ReleaseUnusedDrawableIfNecessary();
}

// |Surface|
bool GPUSurfaceMetal::IsValid() {
return layer_ && context_ && command_queue_;
return context_ != nullptr;
}

// |Surface|
Expand All @@ -48,31 +44,40 @@
return nullptr;
}

const auto drawable_size = CGSizeMake(frame_size.width(), frame_size.height());
switch (render_target_type_) {
case MTLRenderTargetType::kCAMetalLayer:
return AcquireFrameFromCAMetalLayer(frame_size);
case MTLRenderTargetType::kMTLTexture:
return AcquireFrameFromMTLTexture(frame_size);
default:
FML_CHECK(false) << "Unknown MTLRenderTargetType type.";
}

return nullptr;
}

if (!CGSizeEqualToSize(drawable_size, layer_.get().drawableSize)) {
layer_.get().drawableSize = drawable_size;
std::unique_ptr<SurfaceFrame> GPUSurfaceMetal::AcquireFrameFromCAMetalLayer(
const SkISize& frame_info) {
auto layer = delegate_->GetCAMetalLayer(frame_info);
if (!layer) {
FML_LOG(ERROR) << "Invalid CAMetalLayer given by the embedder.";
return nullptr;
}

ReleaseUnusedDrawableIfNecessary();

// When there are platform views in the scene, the drawable needs to be presented in the same
// transaction as the one created for platform views. When the drawable are being presented from
// the raster thread, there is no such transaction.
layer_.get().presentsWithTransaction = [[NSThread currentThread] isMainThread];

auto surface = SkSurface::MakeFromCAMetalLayer(context_.get(), // context
layer_.get(), // layer
kTopLeft_GrSurfaceOrigin, // origin
1, // sample count
kBGRA_8888_SkColorType, // color type
nullptr, // colorspace
nullptr, // surface properties
&next_drawable_ // drawable (transfer out)
);
sk_sp<SkSurface> surface =
SkSurface::MakeFromCAMetalLayer(context_.get(), // context
layer, // layer
kTopLeft_GrSurfaceOrigin, // origin
1, // sample count
kBGRA_8888_SkColorType, // color type
nullptr, // colorspace
nullptr, // surface properties
&next_drawable_ // drawable (transfer out)
);

if (!surface) {
FML_LOG(ERROR) << "Could not create the SkSurface from the metal texture.";
FML_LOG(ERROR) << "Could not create the SkSurface from the CAMetalLayer.";
return nullptr;
}

Expand All @@ -85,23 +90,52 @@

canvas->flush();

if (next_drawable_ == nullptr) {
FML_DLOG(ERROR) << "Could not acquire next Metal drawable from the SkSurface.";
GrMTLHandle drawable = next_drawable_;
Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@chinmaygarde I tried to be clever by capturing the next_drawable_ in lambda, skia uses lazy proxies when we create the SKSurface from metal layer, which means that this variable can be null until canvas.flush() gets called. It only happens on real devices and not simulators for some reason hence this failed an actual device lab test during flutter roll. I've reverted to the earlier behavior.

if (!drawable) {
FML_DLOG(ERROR) << "Unable to obtain a metal drawable.";
return false;
}

auto command_buffer =
fml::scoped_nsprotocol<id<MTLCommandBuffer>>([[command_queue_.get() commandBuffer] retain]);
return delegate_->PresentDrawable(drawable);
};

return std::make_unique<SurfaceFrame>(std::move(surface), true, submit_callback);
}

fml::scoped_nsprotocol<id<CAMetalDrawable>> drawable(
reinterpret_cast<id<CAMetalDrawable>>(next_drawable_));
next_drawable_ = nullptr;
std::unique_ptr<SurfaceFrame> GPUSurfaceMetal::AcquireFrameFromMTLTexture(
const SkISize& frame_info) {
GPUMTLTextureInfo texture = delegate_->GetMTLTexture(frame_info);
id<MTLTexture> mtl_texture = (id<MTLTexture>)(texture.texture);

if (!mtl_texture) {
FML_LOG(ERROR) << "Invalid MTLTexture given by the embedder.";
return nullptr;
}

[command_buffer.get() commit];
[command_buffer.get() waitUntilScheduled];
[drawable.get() present];
GrMtlTextureInfo info;
info.fTexture.reset([mtl_texture retain]);
GrBackendTexture backend_texture(frame_info.width(), frame_info.height(), GrMipmapped::kNo, info);

sk_sp<SkSurface> surface =
SkSurface::MakeFromBackendTexture(context_.get(), backend_texture, kTopLeft_GrSurfaceOrigin,
1, kBGRA_8888_SkColorType, nullptr, nullptr);

if (!surface) {
FML_LOG(ERROR) << "Could not create the SkSurface from the metal texture.";
return nullptr;
}

auto submit_callback = [texture_id = texture.texture_id, delegate = delegate_](
const SurfaceFrame& surface_frame, SkCanvas* canvas) -> bool {
TRACE_EVENT0("flutter", "GPUSurfaceMetal::PresentTexture");
if (canvas == nullptr) {
FML_DLOG(ERROR) << "Canvas not available.";
return false;
}

canvas->flush();

return true;
return delegate->PresentTexture(texture_id);
};

return std::make_unique<SurfaceFrame>(std::move(surface), true, submit_callback);
Expand Down
19 changes: 19 additions & 0 deletions shell/gpu/gpu_surface_metal_delegate.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "flutter/shell/gpu/gpu_surface_metal_delegate.h"

namespace flutter {

GPUSurfaceMetalDelegate::GPUSurfaceMetalDelegate(
MTLRenderTargetType render_target_type)
: render_target_type_(render_target_type) {}

GPUSurfaceMetalDelegate::~GPUSurfaceMetalDelegate() = default;

MTLRenderTargetType GPUSurfaceMetalDelegate::GetRenderTargetType() {
return render_target_type_;
}

} // namespace flutter
100 changes: 100 additions & 0 deletions shell/gpu/gpu_surface_metal_delegate.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,100 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_DELEGATE_H_
#define FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_DELEGATE_H_

#include <stdint.h>

#include "flutter/fml/macros.h"
#include "third_party/skia/include/core/SkSize.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/mtl/GrMtlTypes.h"

namespace flutter {

// expected to be id<MTLDevice>
typedef void* GPUMTLDeviceHandle;

// expected to be id<MTLCommandQueues>
typedef void* GPUMTLCommandQueueHandle;

// expected to be CAMetalLayer*
typedef void* GPUCAMetalLayerHandle;

// expected to be id<MTLTexture>
typedef void* GPUMTLTextureHandle;

struct GPUMTLTextureInfo {
intptr_t texture_id;
GPUMTLTextureHandle texture;
};

enum class MTLRenderTargetType { kMTLTexture, kCAMetalLayer };

//------------------------------------------------------------------------------
/// @brief Interface implemented by all platform surfaces that can present
/// a metal backing store to the "screen". The GPU surface
/// abstraction (which abstracts the client rendering API) uses this
/// delegation pattern to tell the platform surface (which abstracts
/// how backing stores fulfilled by the selected client rendering
/// API end up on the "screen" on a particular platform) when the
/// rasterizer needs to allocate and present the software backing
/// store.
///
/// @see |IOSurfaceMetal| and |EmbedderSurfaceMetal|.
///
class GPUSurfaceMetalDelegate {
public:
//------------------------------------------------------------------------------
/// @brief Construct a new GPUSurfaceMetalDelegate object with the specified
/// render_target type.
///
/// @see |MTLRenderTargetType|
///
explicit GPUSurfaceMetalDelegate(MTLRenderTargetType render_target);

virtual ~GPUSurfaceMetalDelegate();

//------------------------------------------------------------------------------
/// @brief Returns the handle to the CAMetalLayer to render to. This is only
/// called when the specifed render target type is `kCAMetalLayer`.
///
virtual GPUCAMetalLayerHandle GetCAMetalLayer(
const SkISize& frame_info) const = 0;

//------------------------------------------------------------------------------
/// @brief Presents the drawable to the "screen". The drawable is obtained
/// from the CAMetalLayer that given by `GetCAMetalLayer` call. This is only
/// called when the specified render target type in `kCAMetalLayer`.
///
/// @see |GPUSurfaceMetalDelegate::GetCAMetalLayer|
///
virtual bool PresentDrawable(GrMTLHandle drawable) const = 0;

//------------------------------------------------------------------------------
/// @brief Returns the handle to the MTLTexture to render to. This is only
/// called when the specefied render target type is `kMTLTexture`.
///
virtual GPUMTLTextureInfo GetMTLTexture(const SkISize& frame_info) const = 0;

//------------------------------------------------------------------------------
/// @brief Presents the texture with `texture_id` to the "screen".
/// `texture_id` corresponds to a texture that has been obtained by an earlier
/// call to `GetMTLTexture`. This is only called when the specefied render
/// target type is `kMTLTexture`.
///
/// @see |GPUSurfaceMetalDelegate::GetMTLTexture|
///
virtual bool PresentTexture(intptr_t texture_id) const = 0;

MTLRenderTargetType GetRenderTargetType();

private:
const MTLRenderTargetType render_target_type_;
};

} // namespace flutter

#endif // FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_DELEGATE_H_
Loading