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[Impeller] Round out extreme angles between curve polyline segments. #53210

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Jun 6, 2024
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19 changes: 19 additions & 0 deletions impeller/aiks/aiks_path_unittests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,25 @@ TEST_P(AiksTest, CanRenderStrokePathWithCubicLine) {
ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
}

TEST_P(AiksTest, CanRenderQuadraticStrokeWithInstantTurn) {
Canvas canvas;

Paint paint;
paint.color = Color::Red();
paint.style = Paint::Style::kStroke;
paint.stroke_cap = Cap::kRound;
paint.stroke_width = 50;

// Should draw a diagonal pill shape. If flat on either end, the stroke is
// rendering wrong.
PathBuilder builder;
builder.MoveTo({250, 250});
builder.QuadraticCurveTo({100, 100}, {250, 250});

canvas.DrawPath(builder.TakePath(), paint);
ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
}

TEST_P(AiksTest, CanRenderDifferencePaths) {
Canvas canvas;

Expand Down
113 changes: 92 additions & 21 deletions impeller/entity/geometry/stroke_path_geometry.cc
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
#include "impeller/core/buffer_view.h"
#include "impeller/core/formats.h"
#include "impeller/entity/geometry/geometry.h"
#include "impeller/geometry/constants.h"
#include "impeller/geometry/path_builder.h"
#include "impeller/geometry/path_component.h"

Expand Down Expand Up @@ -90,7 +91,7 @@ class StrokeGenerator {
previous_offset = offset;
offset = ComputeOffset(contour_start_point_i, contour_start_point_i,
contour_end_point_i, contour);
const Point contour_first_offset = offset;
const Point contour_first_offset = offset.GetVector();

if (contour_i > 0) {
// This branch only executes when we've just finished drawing a contour
Expand Down Expand Up @@ -155,19 +156,52 @@ class StrokeGenerator {
cap_proc(vtx_builder, polyline.GetPoint(contour_end_point_i - 1),
cap_offset, scale, /*reverse=*/false);
} else {
join_proc(vtx_builder, polyline.GetPoint(contour_start_point_i), offset,
contour_first_offset, scaled_miter_limit, scale);
join_proc(vtx_builder, polyline.GetPoint(contour_start_point_i),
offset.GetVector(), contour_first_offset, scaled_miter_limit,
scale);
}
}
}

/// @brief Represents a ray in 2D space.
///
/// This is a simple convenience struct for handling polyline offset
/// values when generating stroke geometry. For performance reasons,
/// it's sometimes adventageous to track the direction and magnitude
/// for offsets separately.
struct Ray {
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This could perhaps go in //impeller/geometry.

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Not opposed to throwing this in geometry. I'll do so in a follow-up. Also occurs to me that Ray is an inaccurate name for this... Should be something like SeparatedVector2.

/// The normalized direction of the ray.
Vector2 direction;

/// The magnitude of the ray.
Scalar magnitude = 0.0;

/// Returns the vector representation of the ray.
Vector2 GetVector() const { return direction * magnitude; }

/// Returns the scalar alignment of the two rays.
///
/// Domain: [-1, 1]
/// A value of 1 indicates the rays are parallel and pointing in the same
/// direction. A value of -1 indicates the rays are parallel and pointing in
/// opposite directions. A value of 0 indicates the rays are perpendicular.
Scalar GetAlignment(const Ray& other) const {
return direction.Dot(other.direction);
}

/// Returns the scalar angle between the two rays.
Radians AngleTo(const Ray& other) const {
return direction.AngleTo(other.direction);
}
};

/// Computes offset by calculating the direction from point_i - 1 to point_i
/// if point_i is within `contour_start_point_i` and `contour_end_point_i`;
/// Otherwise, it uses direction from contour.
Point ComputeOffset(const size_t point_i,
const size_t contour_start_point_i,
const size_t contour_end_point_i,
const Path::PolylineContour& contour) const {
Ray ComputeOffset(const size_t point_i,
const size_t contour_start_point_i,
const size_t contour_end_point_i,
const Path::PolylineContour& contour) const {
Point direction;
if (point_i >= contour_end_point_i) {
direction = contour.end_direction;
Expand All @@ -177,7 +211,8 @@ class StrokeGenerator {
direction = (polyline.GetPoint(point_i) - polyline.GetPoint(point_i - 1))
.Normalize();
}
return Vector2{-direction.y, direction.x} * stroke_width * 0.5f;
return {.direction = Vector2{-direction.y, direction.x},
.magnitude = stroke_width * 0.5f};
}

void AddVerticesForLinearComponent(VertexWriter& vtx_builder,
Expand All @@ -192,25 +227,29 @@ class StrokeGenerator {
for (size_t point_i = component_start_index; point_i < component_end_index;
point_i++) {
bool is_end_of_component = point_i == component_end_index - 1;
vtx.position = polyline.GetPoint(point_i) + offset;

Point offset_vector = offset.GetVector();

vtx.position = polyline.GetPoint(point_i) + offset_vector;
vtx_builder.AppendVertex(vtx.position);
vtx.position = polyline.GetPoint(point_i) - offset;
vtx.position = polyline.GetPoint(point_i) - offset_vector;
vtx_builder.AppendVertex(vtx.position);

// For line components, two additional points need to be appended
// prior to appending a join connecting the next component.
vtx.position = polyline.GetPoint(point_i + 1) + offset;
vtx.position = polyline.GetPoint(point_i + 1) + offset_vector;
vtx_builder.AppendVertex(vtx.position);
vtx.position = polyline.GetPoint(point_i + 1) - offset;
vtx.position = polyline.GetPoint(point_i + 1) - offset_vector;
vtx_builder.AppendVertex(vtx.position);

previous_offset = offset;
offset = ComputeOffset(point_i + 2, contour_start_point_i,
contour_end_point_i, contour);
if (!is_last_component && is_end_of_component) {
// Generate join from the current line to the next line.
join_proc(vtx_builder, polyline.GetPoint(point_i + 1), previous_offset,
offset, scaled_miter_limit, scale);
join_proc(vtx_builder, polyline.GetPoint(point_i + 1),
previous_offset.GetVector(), offset.GetVector(),
scaled_miter_limit, scale);
}
}
}
Expand All @@ -228,14 +267,44 @@ class StrokeGenerator {
point_i++) {
bool is_end_of_component = point_i == component_end_index - 1;

vtx.position = polyline.GetPoint(point_i) + offset;
vtx.position = polyline.GetPoint(point_i) + offset.GetVector();
vtx_builder.AppendVertex(vtx.position);
vtx.position = polyline.GetPoint(point_i) - offset;
vtx.position = polyline.GetPoint(point_i) - offset.GetVector();
vtx_builder.AppendVertex(vtx.position);

previous_offset = offset;
offset = ComputeOffset(point_i + 2, contour_start_point_i,
contour_end_point_i, contour);

// If the angle to the next segment is too sharp, round out the join.
if (!is_end_of_component) {
constexpr Scalar kAngleThreshold = 10 * kPi / 180;
// `std::cosf` is not constexpr-able, unfortunately, so we have to bake
// the alignment constant.
constexpr Scalar kAlignmentThreshold =
0.984807753012208; // std::cosf(kThresholdAngle) -- 10 degrees

// Use a cheap dot product to determine whether the angle is too sharp.
if (previous_offset.GetAlignment(offset) < kAlignmentThreshold) {
Scalar angle_total = previous_offset.AngleTo(offset).radians;
Scalar angle = kAngleThreshold;

// Bridge the large angle with additional geometry at
// `kAngleThreshold` interval.
while (angle < std::abs(angle_total)) {
Scalar signed_angle = angle_total < 0 ? -angle : angle;
Point offset =
previous_offset.GetVector().Rotate(Radians(signed_angle));
vtx.position = polyline.GetPoint(point_i) + offset;
vtx_builder.AppendVertex(vtx.position);
vtx.position = polyline.GetPoint(point_i) - offset;
vtx_builder.AppendVertex(vtx.position);

angle += kAngleThreshold;
}
}
}

// For curve components, the polyline is detailed enough such that
// it can avoid worrying about joins altogether.
if (is_end_of_component) {
Expand All @@ -245,16 +314,18 @@ class StrokeGenerator {
// `ComputeOffset` returns the contour's end direction when attempting
// to grab offsets past `contour_end_point_i`, so just use `offset` when
// we're on the last component.
Point last_component_offset =
is_last_component ? offset : previous_offset;
Point last_component_offset = is_last_component
? offset.GetVector()
: previous_offset.GetVector();
vtx.position = polyline.GetPoint(point_i + 1) + last_component_offset;
vtx_builder.AppendVertex(vtx.position);
vtx.position = polyline.GetPoint(point_i + 1) - last_component_offset;
vtx_builder.AppendVertex(vtx.position);
// Generate join from the current line to the next line.
if (!is_last_component) {
join_proc(vtx_builder, polyline.GetPoint(point_i + 1),
previous_offset, offset, scaled_miter_limit, scale);
previous_offset.GetVector(), offset.GetVector(),
scaled_miter_limit, scale);
}
}
}
Expand All @@ -267,8 +338,8 @@ class StrokeGenerator {
const CapProc<VertexWriter>& cap_proc;
const Scalar scale;

Point previous_offset;
Point offset;
Ray previous_offset;
Ray offset;
SolidFillVertexShader::PerVertexData vtx;
};

Expand Down
30 changes: 30 additions & 0 deletions impeller/geometry/geometry_unittests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -956,6 +956,36 @@ TEST(GeometryTest, PointAbs) {
ASSERT_POINT_NEAR(a_abs, expected);
}

TEST(GeometryTest, PointRotate) {
{
Point a(1, 0);
auto rotated = a.Rotate(Radians{kPiOver2});
auto expected = Point(0, 1);
ASSERT_POINT_NEAR(rotated, expected);
}

{
Point a(1, 0);
auto rotated = a.Rotate(Radians{-kPiOver2});
auto expected = Point(0, -1);
ASSERT_POINT_NEAR(rotated, expected);
}

{
Point a(1, 0);
auto rotated = a.Rotate(Radians{kPi});
auto expected = Point(-1, 0);
ASSERT_POINT_NEAR(rotated, expected);
}

{
Point a(1, 0);
auto rotated = a.Rotate(Radians{kPi * 1.5});
auto expected = Point(0, -1);
ASSERT_POINT_NEAR(rotated, expected);
}
}

TEST(GeometryTest, PointAngleTo) {
// Negative result in the CCW (with up = -Y) direction.
{
Expand Down
6 changes: 6 additions & 0 deletions impeller/geometry/point.h
Original file line number Diff line number Diff line change
Expand Up @@ -223,6 +223,12 @@ struct TPoint {
return *this - axis * this->Dot(axis) * 2;
}

constexpr TPoint Rotate(const Radians& angle) const {
const auto cos_a = std::cosf(angle.radians);
const auto sin_a = std::sinf(angle.radians);
return {x * cos_a - y * sin_a, x * sin_a + y * cos_a};
}

constexpr Radians AngleTo(const TPoint& p) const {
return Radians{std::atan2(this->Cross(p), this->Dot(p))};
}
Expand Down