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RustFest 2017 - Workshop on AI & ML

In this repo are 3 games and 2 skeletons for writing bots.

As the first exercise, you should write a bot that plays the roguelike (or bejeweled) game using a decision tree.

Decision Tree Bot

First, go into the roguelike folder and cargo run and play a round (or few) of the game. Try to see what what the minimum amount of moves to finish the game is.

Switch to the roguelike-tree-bot folder and start building your bot. You shouldn't expect to write a bot that plays the game perfectly on your first try, getting it to even get to the goal will be an accomplishment in itself, then you can try to optimize it further to make it play better.

Learning Bot

For the learning game, the only game you will be able to play reasonably well with a simple Q-Learning bot is the taxi game, where you are supposed to pick up a passenger and deliver it to the goal (in the least amount of moves).

Again, you can go to the taxi folder and cargo run to play the game for yourself first before trying to write a bot for it.

Most of the library-code (copied from the library examples) can be found in the skeleton project under taxi-learning-bot, but it's up to you to write choose the state representation and reward functions and details like that.

Once you have something working, you could try to optimize it to give it as small state as possible, or try to train it in as few iterations as possible.

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