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Conditional log message evaluation
feature
New feature or request
#316
opened Oct 28, 2024 by
elementbound
Add rollback to Projectiles
feature
New feature or request
#312
opened Oct 18, 2024 by
TheYellowArchitect
Synchronizing properties of nodes which aren't under the root node
#298
opened Oct 9, 2024 by
TheYellowArchitect
Support tagging/visibility to allow for implementing interest management
#291
opened Oct 7, 2024 by
jonbonazza
Avatar spawning to be delayed to
is_initial_sync_done
#279
opened Sep 20, 2024 by
TheYellowArchitect
Disabling Input Broadcast, breaks movement (at 150ms tick delay)
#268
opened Sep 1, 2024 by
TheYellowArchitect
No physics applied to RigidBody3D when TickInterpolator also active
#265
opened Aug 31, 2024 by
krazyjakee
Once a player joins, rollback runs from tick 0 to current tick
#260
opened Aug 28, 2024 by
TheYellowArchitect
NetworkWeapon._can_fire() will desync if dependent on NetworkTime.tick
#249
opened Aug 23, 2024 by
Lexari0
Entity IDs to be u_int32 instead of 12-character strings.
#242
opened Aug 22, 2024 by
TheYellowArchitect
Issues with RollbackSynchronizer taking input from multiple Nodes with different authorities
#236
opened Aug 19, 2024 by
BtheDestroyer
Investigate multiple RPCs being triggered instead of 1
#184
opened Jan 15, 2024 by
TheYellowArchitect
Replace property names with indexes in state sync
feature
New feature or request
#159
opened Nov 28, 2023 by
elementbound
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