Easy webrtc matchmaking using WebTorrent tracker.
This project uses webtorrent to do signaling. This allows you to connect players peer2peer without a server!
I plan on improving this library and add more features. Stay tuned!
- Copy
addons/matcha
to your godot project. - For non browser builds: Install webrtc-native
- Done!
extends Node
var mp1 := MatchaRoom.create_mesh_room({ "identifier": "my-unique-game-identifier" })
var mp2 := MatchaRoom.create_mesh_room({ "identifier": "my-unique-game-identifier" })
func _init():
mp1.peer_joined.connect(func(_id, peer):
print("(1) Peer connected: ", peer.peer_id)
)
mp1.peer_left.connect(func(_id, peer):
print("(1) Peer disconnected: ", peer.peer_id)
)
mp2.peer_joined.connect(func(_id, peer):
print("(2) Peer connected: ", peer.peer_id)
)
mp2.peer_left.connect(func(_id, peer):
print("(2) Peer disconnected: ", peer.peer_id)
)
extends Node
var server := MatchaRoom.create_server_room()
var client := MatchaRoom.create_client_room(server.room_id) # Client must know the room id
func _init():
server.peer_joined.connect(func(_id, peer):
print("(server) Peer connected: ", peer.peer_id)
)
server.peer_left.connect(func(_id, peer):
print("(server) Peer disconnected: ", peer.peer_id)
)
client.peer_joined.connect(func(_id, peer):
print("(client) Peer connected: ", peer.peer_id)
)
client.peer_left.connect(func(_id, peer):
print("(client) Peer disconnected: ", peer.peer_id)
)
- Replaced asserts with push_error + Error return value
- This fixed some nasty invisible bugs
- Added example for server/client implementation
- Improved MatchaPeer class
- Made it extend from WebRTCPeerConnection
- Improved MatchaRoom class
- Made it extend from MultiplayerPeer
- Added peer_joined/peer_left signals for direct access to the peer
- Changed naming from info_hash to room_id
- Added client/server/mesh functionality
- Improved TrackerClient class
- Proper user-agent for non-web environment
- Cleaner code
- More documentation
- Prepared nostr implementation
- In the future you can use nostr aswell as webtorrent
- Prepared lobby implementation
- In the future you can find/list/create lobbies
- Replaces EventEmitter with native Signals
- EventEmitter did not improve RefCounted reference issue behaviour so replaced it with signals
- Removed TrackerRoom class
- Got replaced with MatchaRoom
- Exposed MatchaRoom class
- Using multiplayer api
- Added example game "bobble"
- Added web export github page for example
- Initial commit
- Exposed TrackerRoom class
I got the idea for using webtorrent for signaling from that project.
Big thanks :)