Bindings for raylib, a small C gamedev library, for the odin programming language.
These are usable, but in a pre-alpha state and definitely a work in progress.
from Kevin Watters and Fausto Tommasi
- Windows 10 (for now)
- Visual Studio 2017
- A command-line prompt opened with the "x64 Native Tools Command Prompt for VS 2017" shortcut
odin
on your PATH (built from odin'smaster
branch is good)
To run a simple demo:
odin run examples/simple_demo
You should see this:
To run the live reload demo:
scripts\run_live_reload_demo
You should see the demo appear. It runs a background thread watching for changes in the source directory. When a change happens, it will rebuild the bin/game.dll
file--which will then get automatically reloaded by the host process.
Try editing some of the values in examples/live_reload_demo/game.odin
and saving the file to see the changes instantly.
odin run examples/bunnymark
odin run examples/physac
Bindings for raygui
and raymath
are in an alpha state. See examples/gui
and examples/example_raymath
.
To rebuild the bindings to raylib, make sure you have raylib checked out into the directory above raylib-odin, and run scripts\generate_raylib_bindings.bat
.
- fix up bindgen code so that raylib.h doesn't need to be hand-tweaked
- make everything work on OSX and Linux
- Thanks to @TheElkantor for their article "How to add hot reload when using raylib" - for pointing out that passing function pointers to a plugin was probably the easiest way to get a live reload harness going.