Fabric Carpet extension mod which adds a bunch of interesting but weird new features.
Join my discord for more information, updates, and discussion on the mod FX's Discord
Simple toggle for the /weird command
- Type:
String
- Default value:
ops
- Required options:
ops
,false
,true
- Categories:
WEIRD
- Additional notes:
- The /weird command allows for chunk monitoring as well as other weird additions that need more arguments then a carpet rule
Change the delay length of observers (how long it takes to turn on)
- Type:
int
- Default value:
2
- Categories:
WEIRD
,CREATIVE
Change the pulse length of observers (how long it stays on)
- Type:
int
- Default value:
2
- Categories:
WEIRD
,CREATIVE
Pistons will extend and retract with 1 tick of delay
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
Makes moving_piston (B36) movable. Requires MovableBlockEntities to be on. Very unstable and made for the fun of proving it can be done!
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
Basically all setBlock calls will use this number
- Type:
int
- Default value:
-2
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
- Additional notes:
- Custom block updates from: -1 to 127 | use -2 to disable
Makes it so that sponges can absorb all blocks
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
Change the max amount of that a sponge can absorb
- Type:
int
- Default value:
64
- Categories:
WEIRD
,CREATIVE
The sponge now absorbs lava instead of water, you happy now?
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
Removes all restrictions that sponges have
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
- Additional notes:
- You can still change the spongeLimit to avoid crashing. spongeLimit is ignored if its the default value!
Modify sponges so that the blocks they remove don't create blockUpdates
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
- Additional notes:
- Only really noticeable when using spongeInfinite
Sponge, sponges itself
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
Sponge does not become wet when used
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
- Additional notes:
- If spongeCeption is enabled, this will not do anything
Sponge will prevent block explosion damage if its in the tnt list of blocks to break
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
Allows you to enchant past the highest vanilla enchant limit using /enchant
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
- Additional notes:
- Also makes it so every enchantment works on all items
Makes it so that tridents can move just as fast as they usually do on the y-axis on the x & z axis
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
Customizable execute volume limit
- Type:
int
- Default value:
32768
- Categories:
WEIRD
,CREATIVE
- Additional notes:
- It's weird cause nobody knows this limit exists xD
Scaffolding breaking rules. Change how scaffolding breaks
- Type:
String
- Default value:
break
- Required options:
break
,float
,gravity
- Categories:
WEIRD
,CREATIVE
Instant-Liquid flow in 1.16, basically instant tile ticks but for liquids
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
Makes all liquid ticks happen within the next tick
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
Makes all tile ticks happen within the next tick
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
Re-implementing instant tile ticks into 1.16. Although it's more of an imitation
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
A game mechanic for instant tick ticks. Requires a lit redstone lamp to be moved in border chunks surrounded by Ticking Chunks
- Type:
boolean
- Default value:
false
- Required options:
true
,false
,crashFix
- Categories:
WEIRD
- Additional notes:
- Also makes it so that instantTileTick crashes the server when generating new chunks
Re-implementing instant fall into 1.16, what could possibly go wrong
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
A game mechanic for instant fall. Requires a lit redstone lamp to be moved in border chunks surrounded by border chunks, this will turn on instantFall
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,EXPERIMENTAL
- Additional notes:
- Also makes it so that instantFall turns off when generating new chunks
Prevents all players from breaking blocks
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
This is a joke, it actually just prevents all chunks from being unloaded ;)
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
Makes it so blue skulls from wither always spawn to test if your wither based farm will break
- Type:
String
- Default value:
Vanilla
- Required options:
Vanilla
,Entity
,Passive
,All
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
Makes all the blocks in the game act like transparent blocks!
- Type:
String
- Default value:
Vanilla
- Required options:
Vanilla
,Solid
,Transparent
,Inverse
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
Everything works the same past the world border
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
Cats sitting on chests won't prevent you from using the chest
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
Elytra won't take damage from flight
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,EXPERIMENTAL
- Additional notes:
- Requested by Pixeils
Allows the dragon egg to be mined
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,EXPERIMENTAL
Ender Dragon always drops a dragon egg when killed
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,EXPERIMENTAL
Allows the use of spigot formatting inside of anvils
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,EXPERIMENTAL
Shulkers can become cancer, just place a bunch of shulkers next to each other!
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
Feather falling prevents trampling crops
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,CREATIVE
- Additional notes:
- Requested by ElyBeatMaker
Will send an entity position packet for every tick
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,CREATIVE
A mechanic to make any block a falling block
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,CREATIVE
,EXPERIMENTAL
Disabled client-side entity interpolation
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,CREATIVE
,CLIENT
Makes the wither act as if the difficulty is easy
- Type:
boolean
- Default value:
false
- Required options:
false
,true
- Categories:
WEIRD
,CREATIVE
#ff0000
[Red] Inaccessible Chunks#000000
[Black] Null Chunks#555555
[DarkGray] Null Status#aaaaaa
[Gray] Border Chunks#55ff55
[Green] Ticking Chunks#00aa00
[DarkGreen] Entity Processing Chunks#aa00aa
[Purple] Chunk a player is in- ◎ Chunk containing the redstone lamp
- ☻ Chunk containing your player
/weird is the main command for the carpet extension. Currently, it only adds the chunk actions:
/weird chunk <watch|set|radius|start|stop>
- chunk
- watch - Toggles on & off if you want to watch the chunk
- set - Sets the chunk that should be watched
- radius - Sets the amount of chunks that should be watched next to it
- start - Starts displaying the chunks
- stop - Stops displaying the chunks
/weird color
- color - Shows a color table to use with anvilColorFormatting