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Tiny fixes (#652)
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- Fixes Y offset for "Boss Key" text in Dungeon Item Legends
- Fixes typos in Custom Music descriptions
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Kewlan committed Mar 10, 2023
1 parent 28e80a9 commit 627f6b9
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Showing 2 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion code/src/gfx.c
Original file line number Diff line number Diff line change
Expand Up @@ -404,7 +404,7 @@ static void Gfx_DrawDungeonItems(void) {
Draw_DrawIcon(10, 16 + (spacingY * offsetY), COLOR_WHITE, ICON_SMALL_KEY);
Draw_DrawString(24, 16 + (spacingY * offsetY++), COLOR_WHITE, "Small Keys: Have / Found");
Draw_DrawIcon(10, 16 + (spacingY * offsetY), COLOR_ICON_BOSS_KEY, ICON_BOSS_KEY);
Draw_DrawString(24, 16 + (spacingY * offsetY), COLOR_WHITE, "Boss Key");
Draw_DrawString(24, 16 + (spacingY * offsetY++), COLOR_WHITE, "Boss Key");
Draw_DrawIcon(10, 16 + (spacingY * offsetY), COLOR_ICON_MAP, ICON_MAP);
Draw_DrawString(24, 16 + (spacingY * offsetY++), COLOR_WHITE, "Map");
Draw_DrawIcon(10, 16 + (spacingY * offsetY), COLOR_ICON_COMPASS, ICON_COMPASS);
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6 changes: 3 additions & 3 deletions source/descriptions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1166,18 +1166,18 @@ string_view shuffleBGMDesc = "Shuffle background music.\n"
"The group categories are Area Themes, Event Music,"
"and Battle Themes.\n" //
"\"Own\" is for Custom Music, limiting the original\n"
"music to only appear at it's original place.\n"; //
"music to only appear at its original place.\n"; //
string_view shuffleMelodiesDesc = "Shuffle played-once music.\n" //
"Mixed allows any melody to appear anywhere.\n" //
"The group categories are Fanfares,\n" //
"and Ocarina Songs.\n" //
"\"Own\" is for Custom Music, limiting the original\n"
"music to only appear at it's original place.\n"; //
"music to only appear at its original place.\n"; //
string_view customMusicDesc = "Add custom music to the pool. The sound archive\n"//
"has to be placed in the Custom Music folder."; //
string_view customMusicOnlyDesc = "Excludes the game's original music from the pool.\n"
"If there's not enough custom music, the original\n"
"song with be used."; //
"song will be used."; //
/*------------------------------ //
| SHUFFLE SFX | //
------------------------------*/ //
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