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fix certain items being marked as major items for hints (#648)
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Archez committed Mar 10, 2023
1 parent b13a615 commit d7ac3ea
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Showing 2 changed files with 7 additions and 3 deletions.
4 changes: 4 additions & 0 deletions source/item.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,10 @@ class Item {
return false;
}

if (hintKey == HEART_CONTAINER || hintKey == PIECE_OF_HEART || hintKey == TREASURE_GAME_HEART) {
return false;
}

if (type == ITEMTYPE_SMALLKEY && (Keysanity.Is(KEYSANITY_VANILLA) || Keysanity.Is(KEYSANITY_OWN_DUNGEON))) {
return false;
}
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6 changes: 3 additions & 3 deletions source/item_list.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -190,9 +190,9 @@ void ItemTable_Init() { //Item Type
itemTable[BOMBS_5] = Item(ITEMTYPE_REFILL, GI_BOMBS_5, false, &noVariable, BOMBS_5, Text{"Bombs (5)", "Bombes (5)", "Bombas (5)", "5 bombe", "Bomben (5 Stück)"});
itemTable[BOMBS_10] = Item(ITEMTYPE_REFILL, GI_BOMBS_10, false, &noVariable, BOMBS_10, Text{"Bombs (10)", "Bombes (10)", "Bombas (10)", "10 bombe", "Bomben (10 Stück)"});
itemTable[BOMBS_20] = Item(ITEMTYPE_REFILL, GI_BOMBS_20, false, &noVariable, BOMBS_20, Text{"Bombs (20)", "Bombes (20)", "Bombas (20)", "20 bombe", "Bomben (20 Stück)"});
itemTable[BOMBCHU_5] = Item(ITEMTYPE_REFILL, GI_BOMBCHUS_5, true, &Bombchus5, BOMBCHU_5, Text{"Bombchu (5)", "Bombchus (5)", "Bombchus (5)", "5 radiomine", "Krabbelminen (5 Stück)"});
itemTable[BOMBCHU_10] = Item(ITEMTYPE_REFILL, GI_BOMBCHUS_10, true, &Bombchus10, BOMBCHU_10, Text{"Bombchu (10)", "Bombchus (10)", "Bombchus (10)", "10 radiomine", "Krabbelminen (10 Stück)"});
itemTable[BOMBCHU_20] = Item(ITEMTYPE_REFILL, GI_BOMBCHUS_20, true, &Bombchus20, BOMBCHU_20, Text{"Bombchu (20)", "Bombchus (20)", "Bombchus (20)", "20 radiomine", "Krabbelminen (20 Stück)"});
itemTable[BOMBCHU_5] = Item(ITEMTYPE_REFILL, GI_BOMBCHUS_5, true, &Bombchus5, BOMBCHU_5, Text{"Bombchus (5)", "Bombchus (5)", "Bombchus (5)", "5 radiomine", "Krabbelminen (5 Stück)"});
itemTable[BOMBCHU_10] = Item(ITEMTYPE_REFILL, GI_BOMBCHUS_10, true, &Bombchus10, BOMBCHU_10, Text{"Bombchus (10)", "Bombchus (10)", "Bombchus (10)", "10 radiomine", "Krabbelminen (10 Stück)"});
itemTable[BOMBCHU_20] = Item(ITEMTYPE_REFILL, GI_BOMBCHUS_20, true, &Bombchus20, BOMBCHU_20, Text{"Bombchus (20)", "Bombchus (20)", "Bombchus (20)", "20 radiomine", "Krabbelminen (20 Stück)"});
itemTable[BOMBCHU_DROP] = Item(ITEMTYPE_DROP, GI_BOMBCHUS_10, true, &BombchuDrop, NONE, Text{"Bombchu Drop", "Bombchus", "Bombchus", "Drop di radiomine", "Krabbelminen"});
itemTable[ARROWS_5] = Item(ITEMTYPE_REFILL, GI_ARROWS_SMALL, false, &noVariable, ARROWS_5, Text{"Arrows (5)", "Flèches (5)", "Flechas (5)", "5 frecce", "Pfeile (5 Stück)"});
itemTable[ARROWS_10] = Item(ITEMTYPE_REFILL, GI_ARROWS_MEDIUM, false, &noVariable, ARROWS_10, Text{"Arrows (10)", "Flèches (10)", "Flechas (10)", "10 frecce", "Pfeile (10 Stück)"});
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