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Complete german translation #590

Merged
merged 1 commit into from
Nov 11, 2022
Merged

Complete german translation #590

merged 1 commit into from
Nov 11, 2022

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Schicksal88
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@Schicksal88 Schicksal88 commented Nov 9, 2022

This randomizer gave me a lot of enjoyment over the last month.
English is fine and all, but playing in your own language is still the best, so I decided to translate it into german myself.

Went over all the files multiple times and played multiple seeds. I couldn't find any typos/bugs so I call it finished.
Thanks for making the Randomizer!

*A note about item location hints:
Most english location hints talk about the activity which grants the item, for example "beat 2 zombies guarding".
I had to change those to refer to the location of the item instead of the activity, so "behind 2 zombies" or "next to 2 zombies" for the german sentences to make sense. If the german hint would "beat 2 zombies", the article of the item would change from "ein" Deku-Stick to "einen" Deku-Stick and then the "item is at location" hint would be incorrect as they need "ein" Deku-Stick.
This leads to some location hints being a little different than the english one. I tried to stay close to the english meaning, but sometimes had to put in something completely different.

@gamestabled gamestabled merged commit 0fda313 into gamestabled:main Nov 11, 2022
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Very awesome, thanks a ton for doing this!

PhlexPlexico added a commit to PhlexPlexico/OoT3D_Randomizer that referenced this pull request Dec 31, 2022
* Fix flag for Granny's item (gamestabled#575)

* Fix Various Grotto Return Issues (gamestabled#576)

* Add in overworld spawns, warp songs, and owl drops to ER

* Add support for one-way entrances and decoupled entrances in entrance tracker

* Restructure the entrance tracker to properly account for the GV -> Lake Hylia entrance

* Remove debugging statements

* Fix formatting in new logic areas

* Add descriptions for the new settings

* Allow users to choose which entrance types go into the mixed pool

* Add Ganon's Castle entrances to the entranceData table

* Adjust yellow color for color blindness

* Change 'Src' and 'Dst' to 'To' and 'From'

* Add new ER options to full chaos preset

* Change the condition for handling random grottos

* Properly clear grotto state and handle dynamic exit edge case

* add missing include

* Fix child B button glitch (gamestabled#581)

* add decoupled entrances to spoiler log output (gamestabled#580)

* Generalize grotto return fix (gamestabled#578)

* Fix glitched logic errors (gamestabled#582)

* Fix glitchled logic errors near world root

* remove adult rquirement from glitched logic forest gs

* Various logic fixes (gamestabled#583)

* MS shuffle logic fixes

* More logic fixes

* ZD OoB Jumpslash fix

* KF Deku Tree logic fix

* Deku Tree to KF logic fix

* Additional Mirror World settings (gamestabled#585)

* Random mirror world settings

* Make MW option U8

* Complete Italian translations (gamestabled#586)

* Complete Italian translations

Head of squashed commits: 0760138

* Remove obsolete overloads

* Change handling of lengthy shop item names

* Minor changes to English hints

End of squashed commits

* Support plural for item hints

* Add plural markers for Italian

+ minor fixes

* Misc. fixes

* Various Bug Fixes (gamestabled#588)

* Fix overworld spawn at grotto exit

* Fix crash at spoiler log generation

* Fix blue warps leading to grotto exits

* Curse traps fixes

- room/heat timers clearing the curses;
- FW depleting the curse timer;

* Fix description for Child Deadhand w/ Sticks trick

* Prevent picking up chests and Pedestal of Time

* Complete german translation (gamestabled#590)

* Cleanup formatting with clang-format. (gamestabled#558)

Bring in .clang-format file from zeldaret/mm.

Include other clang format changes.

Per review adjustments from @Kewlan and @HylianFreddy

Update clang format for short enums.

Update trickNameTable with custom formatting.

* Run automatic format script as code does not match clang format rules.

Developers please rebase to avoid merge conflicts!

* Fix some formatting errors (gamestabled#596)

* Fix glitchled logic errors near world root

* remove adult rquirement from glitched logic forest gs

* fix some formatting errors

* Run automatic format script as code does not match clang format rules.

Developers please rebase to avoid merge conflicts!

* Re-add locations that went missing from the clang formatter (gamestabled#597)

* Fix glitchled logic errors near world root

* remove adult rquirement from glitched logic forest gs

* fix some formatting errors

* the formatter also deleted some newer locations apparently, lol

* Run automatic format script as code does not match clang format rules.

Developers please rebase to avoid merge conflicts!

* Add boss entryways to area logic (gamestabled#598)

Preparations for boss room shuffle

* Prevent duped decoupled entrances in spoiler log (gamestabled#589)

* prevent duped decoupled entrances in spoiler log

* fix more clang-format merge conflicts

* Even more fixes and tweaks (gamestabled#595)

- Allow From/To toggle in All entrance tracker, fixing spoiling bug.
Also change code in Gfx_DrawButtonPrompts to use offset.
- Add rupees to shop items in location tracker.
- Always reveal LACS item location when Ganon's Boss Key is placed there.
- Add Megaton Hammer to ISG logic.
- Restore settings to default before loading a custom preset, properly resetting new options missing from that preset.
- Add new and adjust existing descriptions for clarity.
- Adjust code for custom info menu options to support optional options.
- Split some location tracker groups for easier scrolling/readability and to match entrance tracker.

* Settings string improvements (gamestabled#599)

These changes allows us to freely move around and indent settings without affecting future custom presets.
Also allows both the setting and the option to have a newline and text after/below.

* Add missing scenes to interior areas (gamestabled#601)

* Fix glitchled logic errors near world root

* remove adult rquirement from glitched logic forest gs

* fix some formatting errors

* the formatter also deleted some newer locations apparently, lol

* Add scenes to interiors where they were missed

* Run automatic format script as code does not match clang format rules.

Developers please rebase to avoid merge conflicts!

* really fix decoupled entrances in spoiler log and preserve playthrough sphere (gamestabled#600)

* Minor clang format fixes (gamestabled#602)

* Fix merge error

* Fix some weird formatting in C code

* Add manual trigger for clang-format

* Add SFX to junk hints (gamestabled#603)

* Add SFX to junk hints

Old implementation: 8b678b6

* Minor fix to Italian hint

* Fixes and tweak 4 (gamestabled#604)

* Fixes and tweak 4
- Make random cosmetics consistent using a separate generator
- Remove patch for brown boulder for multiplayer
- Update the item text of Ruto's pickup message in Jabu

* Improve Ruto pickup message

Co-authored-by: HylianFreddy <[email protected]>

Co-authored-by: HylianFreddy <[email protected]>

* Fix Saria's hints and external texture mods (gamestabled#605)

* Don't touch Link's model if custom tunics are off

* Register Saria's hints after talking to stone

* docs: highlight region restrictions (gamestabled#606)

* Guarantee Goron Pot Reward on First Try (gamestabled#607)

* fix entrance playthrough not showing in the spoiler log for vanilla logic (gamestabled#608)

* Fix excluded locations always receiving the same items (gamestabled#610)

* MS shuffle logic fixes

* More logic fixes

* ZD OoB Jumpslash fix

* KF Deku Tree logic fix

* Deku Tree to KF logic fix

* Shuffle item pool after generation

* Hide Exclude Locations options when certain settings are on (gamestabled#592)

* Properly Exclude Locations

* Indent fix

* Run automatic format script as code does not match clang format rules.

Developers please rebase to avoid merge conflicts!

* Add option to use Rupees as ammo (gamestabled#591)

* Use Rupees as Ammo

* Make magic a bit less expensive

* Allow arrows replenishing when using fire/ice/light bows

* Quick fix, missing parenthesis

* Further fix to magic count

Magic only gets spent when it's not being used, aside from Lens of Truth.

* Cosmetics: Apply custom Navi colors to target reticle (gamestabled#611)

* Rename fairy colors functions

* Fix case typo

* Apply custom Navi colors to target reticle

* Run automatic format script as code does not match clang format rules.

Developers please rebase to avoid merge conflicts!

* Improve build process (gamestabled#614)

* Attempt using a new image.

* Rebase + update versions for actions.

Co-authored-by: HylianFreddy <[email protected]>
Co-authored-by: gymnast86 <[email protected]>
Co-authored-by: Adam Bird <[email protected]>
Co-authored-by: Nessy <[email protected]>
Co-authored-by: Schicksal88 <[email protected]>
Co-authored-by: gymnast86 <[email protected]>
Co-authored-by: Colin E <[email protected]>
Co-authored-by: Jesse Stricker <[email protected]>
Co-authored-by: Charade <[email protected]>
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2 participants