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Add "Hyper Bosses" Option #646
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I'm putting this on hold because I want to test doing this by adding a patch in |
I tried the other attempt by re-running the This PR's version I've played two 100% seeds already and have noticed no issues. So while it does have a bunch of extra, repeated code, at least it works. |
I made an attempt at implementing this feature using only a single patch, on the call to the actual |
Bongo Bongo and Barinade doesn't work properly like this because their actors need to be updated in normal order. I'm motivated to keep trying now, so I'll mark as draft again. |
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I tried methods that wouldn't require these special cases, but with no success. To use a patch instead is still a great idea though, so I went with that. I haven't added a hyper enemies option here because that will require a lot of testing for other special cases. |
Makes all bosses, including Ganon, act twice as fast!
Makes all bosses, including Ganon, act twice as fast!