Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Replace GTS with CDT #617

Merged
merged 7 commits into from
Aug 16, 2024
Merged
Show file tree
Hide file tree
Changes from 2 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 0 additions & 7 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -67,15 +67,8 @@ endif()
gz_find_package(FreeImage VERSION 3.9
REQUIRED_BY graphics
PRIVATE_FOR graphics)

scpeters marked this conversation as resolved.
Show resolved Hide resolved
#------------------------------------
# Find GNU Triangulation Surface Library
gz_find_package(
GTS PRETTY gts PURPOSE "GNU Triangulation Surface library"
REQUIRED_BY graphics
PRIVATE_FOR graphics)

scpeters marked this conversation as resolved.
Show resolved Hide resolved
#------------------------------------
# Find GDAL
gz_find_package(GDAL VERSION 3.0
PKGCONFIG gdal
Expand Down
45 changes: 45 additions & 0 deletions graphics/include/gz/common/DelaunayTriangulation.hh
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
/*
* Copyright (C) 2024 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

#ifndef GZ_COMMON_DELAUNAYTRIANGULATION_HH_
#define GZ_COMMON_DELAUNAYTRIANGULATION_HH_

#include <vector>

#include <gz/math/Vector2.hh>

#include <gz/common/graphics/Export.hh>


namespace gz::common
{
class SubMesh;

/// \brief Perform delaunay triangulation on input vertices.
/// \param[in] _vertices A list of all vertices
/// \param[in] _edges A list of edges. Each edge is made of 2 vertex
/// indices from _vertices
/// \param[out] _submesh A submesh that will be populated with the
/// resulting triangles.
/// \return True on success.
bool GZ_COMMON_GRAPHICS_VISIBLE DelaunayTriangulation(
const std::vector<gz::math::Vector2d> &_vertices,
const std::vector<gz::math::Vector2i> &_edges,
gz::common::SubMesh *_submesh);

} // namespace gz::common
#endif // GZ_COMMON_DELAUNAYTRIANGULATION_HH_
64 changes: 0 additions & 64 deletions graphics/include/gz/common/GTSMeshUtils.hh

This file was deleted.

70 changes: 0 additions & 70 deletions graphics/include/gz/common/MeshCSG.hh

This file was deleted.

10 changes: 0 additions & 10 deletions graphics/include/gz/common/MeshManager.hh
Original file line number Diff line number Diff line change
Expand Up @@ -270,16 +270,6 @@ namespace gz
/// \param[in] _scale scaling factor for the camera
public: void CreateCamera(const std::string &_name, const float _scale);

/// \brief Create a boolean mesh from two meshes
/// \param[in] _name the name of the new mesh
/// \param[in] _m1 the parent mesh in the boolean operation
/// \param[in] _m2 the child mesh in the boolean operation
/// \param[in] _operation the boolean operation applied to the two meshes
/// \param[in] _offset _m2's pose offset from _m1
public: void CreateBoolean(const std::string &_name, const Mesh *_m1,
const Mesh *_m2, const int _operation,
const gz::math::Pose3d &_offset = gz::math::Pose3d::Zero);
scpeters marked this conversation as resolved.
Show resolved Hide resolved

/// \brief Perform convex decomposition on a submesh.
/// The submesh is decomposed into multiple convex submeshes. The output
/// submeshes contain vertices and indices but texture coordinates
Expand Down
Loading
Loading