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find param first before setting (#558)
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Signed-off-by: Ian Chen <[email protected]>
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iche033 authored Feb 9, 2022
1 parent 50e8e1e commit 112d5d4
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Showing 2 changed files with 11 additions and 0 deletions.
7 changes: 7 additions & 0 deletions ogre2/src/Ogre2Material.cc
Original file line number Diff line number Diff line change
Expand Up @@ -646,6 +646,13 @@ void Ogre2Material::UpdateShaderParams(ConstShaderParamsPtr _params,
continue;
}

if (!_ogreParams->_findNamedConstantDefinition(name_param.first))
{
ignwarn << "Unable to find GPU program parameter: "
<< name_param.first << std::endl;
continue;
}

if (ShaderParam::PARAM_FLOAT == name_param.second.Type())
{
float value;
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4 changes: 4 additions & 0 deletions test/integration/camera.cc
Original file line number Diff line number Diff line change
Expand Up @@ -671,6 +671,10 @@ void CameraTest::ShaderSelection(const std::string &_renderEngine)
// correct type and value.
auto params = visual->Material()->VertexShaderParams();
(*params)["worldviewproj_matrix"] = 1;

// check setting invalid param - this should print a warning msg and
// not cause the program to crash.
(*params)["worldviewproj_matrix_invalid"] = 1;
}

// render a few frames
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