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Fix crash when wide angle camera FOV is > 180 #1016

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merged 1 commit into from
Jul 22, 2024

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@iche033 iche033 commented Jul 19, 2024

🦟 Bug fix

Fixes #988

Summary

Limit ogre's FOV to 180 in the 2nd pass otherwise ogre crashes when building the frustum. This should be fine to do in the second pass since it is mainly for stitching images together and a correct camera FOV is likely not necessary.

Checklist

  • Signed all commits for DCO
  • Added tests
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • Consider updating Python bindings (if the library has them)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers

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@github-actions github-actions bot added the 🎵 harmonic Gazebo Harmonic label Jul 19, 2024
@iche033 iche033 merged commit 3335d59 into gz-rendering8 Jul 22, 2024
9 of 10 checks passed
@iche033 iche033 deleted the wide_angle_camera_fov branch July 22, 2024 16:50
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Ogre crash when using wide angle camera with fov > 180°
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