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Expose particle scatter ratio parameter #269
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Signed-off-by: Ian Chen <[email protected]>
8 tasks
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
adlarkin
reviewed
Mar 11, 2021
Signed-off-by: Ian Chen <[email protected]>
adlarkin
reviewed
Mar 12, 2021
Signed-off-by: Ashton Larkin <[email protected]>
adlarkin
approved these changes
Mar 12, 2021
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-rendering4 #269 +/- ##
==================================================
+ Coverage 52.59% 53.50% +0.91%
==================================================
Files 143 145 +2
Lines 13329 13754 +425
==================================================
+ Hits 7010 7359 +349
- Misses 6319 6395 +76
Continue to review full report at Codecov.
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Signed-off-by: Ian Chen [email protected]
🎉 New feature
Summary
used by gazebosim/gz-sim#674
This lets users configure the particle scatter ratio parameter that was previously hardcoded in a couple different sensor src files.
The
particleScatterRatio
param determines the amount of scattering effect applied to sensors (depth camera and lidars). The higher the value, the more "scattering" (noise) is added to the depth readings. This value was fixed and now it's configuration though theParticleEmitter
'sUserAny
objectTest it
see gazebosim/gz-sim#674
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge