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🎈 5.1.0 #351
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🎈 5.1.0 #351
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Signed-off-by: Louise Poubel <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-rendering5 #351 +/- ##
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Coverage 57.80% 57.80%
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Files 161 161
Lines 15851 15851
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Hits 9162 9162
Misses 6689 6689 Continue to review full report at Codecov.
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jennuine
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Jun 23, 2021
iche033
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Jun 23, 2021
darksylinc
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Jul 17, 2021
Signed-off-by: Louise Poubel <[email protected]>
iche033
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Jul 19, 2021
* 🎈 5.1.0 (#351) Signed-off-by: Louise Poubel <[email protected]> * Replace renderOneFrame for per-workspace update calls Add Scene::PostRenderGpuFlush Breaks ABI. Needs changes to other components as well, so they call Scene::PostRenderGpuFlush Affects #323 Signed-off-by: Matias N. Goldberg <[email protected]> * Add Scene::SetLegacyAutoGpuFlush Affects #323 Signed-off-by: Matias N. Goldberg <[email protected]> * Add Scene::SetNumCameraPassesPerGpuFlush Renamed PostRenderGpuFlush to PostRender PostRenderGpuFlush was leaking too much internal behavior of how the engine works into the user. The new way of forcing the user to pair PreRender and PostRender calls is much easier to understand and user-friendly Signed-off-by: Matias N. Goldberg <[email protected]> * Assert when PreRender/PostRender calls are used incorrectly Signed-off-by: Matias N. Goldberg <[email protected]> * Fix warnings generated by gazebo in legacy mode Signed-off-by: Matias N. Goldberg <[email protected]> * Add missing listener triggers Fixes GpuRays/GpuRaysTest.RaysParticles failure Particle FXs should now be working as intended Signed-off-by: Matias N. Goldberg <[email protected]> * Rename functions to be consistent w/ Ignition naming convention SetNumCameraPassesPerGpuFlush -> SetCameraPassCountPerGpuFlush GetNumCameraPassesPerGpuFlush -> GetCameraPassCountPerGpuFlush GetLegacyAutoGpuFlush -> LegacyAutoGpuFlush Signed-off-by: Matias N. Goldberg <[email protected]> * Document that SetCameraPassCountPerGpuFlush is an upper bound Signed-off-by: Matias N. Goldberg <[email protected]> * Document Camera::Update shouldn't be called if there's many cameras Signed-off-by: Matias N. Goldberg <[email protected]> * Check in Render() call that we're inside PreRender / PostRender Signed-off-by: Matias N. Goldberg <[email protected]> * Fix INTEGRATION_camera crash Signed-off-by: Matias N. Goldberg <[email protected]> * Fix EndFrame not getting called when in non-legacy mode INTEGRATION_depth_camera now succeeds Signed-off-by: Matias N. Goldberg <[email protected]> * Fix wrong documentation about Camera::Capture Signed-off-by: Matias N. Goldberg <[email protected]> * Update Migration notes w/ Scene::PostRender Signed-off-by: Matias N. Goldberg <[email protected]> * Add missing call in doc's recomendations Signed-off-by: Matias N. Goldberg <[email protected]> * Improve documentation and make asserts more helpful Signed-off-by: Matias N. Goldberg <[email protected]> * Default cameraPassCountPerGpuFlush until all modules are merged Fix wrong documentation about currNumCameraPasses Signed-off-by: Matias N. Goldberg <[email protected]> * Remove unnecessary headers Signed-off-by: Matias N. Goldberg <[email protected]> * Style changes for consistency with the rest of the codebase Better document code in FlushGpuCommandsOnly Signed-off-by: Matias N. Goldberg <[email protected]> * Multiple fixes - Do not recommend the user to call Camera::PreRender in docs. This is done implicitly via Scene::PreRender - Rename GetCameraPassCountPerGpuFlush -> CameraPassCountPerGpuFlush - CameraPassCountPerGpuFlush was incorrectly always returning 0 - Grammar mistakes in comments Signed-off-by: Matias N. Goldberg <[email protected]> * Make cameraPassCountPerGpuFlush default to 6 Signed-off-by: Matias N. Goldberg <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
WilliamLewww
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Dec 7, 2021
* 🎈 5.1.0 (gazebosim#351) Signed-off-by: Louise Poubel <[email protected]> * Replace renderOneFrame for per-workspace update calls Add Scene::PostRenderGpuFlush Breaks ABI. Needs changes to other components as well, so they call Scene::PostRenderGpuFlush Affects gazebosim#323 Signed-off-by: Matias N. Goldberg <[email protected]> * Add Scene::SetLegacyAutoGpuFlush Affects gazebosim#323 Signed-off-by: Matias N. Goldberg <[email protected]> * Add Scene::SetNumCameraPassesPerGpuFlush Renamed PostRenderGpuFlush to PostRender PostRenderGpuFlush was leaking too much internal behavior of how the engine works into the user. The new way of forcing the user to pair PreRender and PostRender calls is much easier to understand and user-friendly Signed-off-by: Matias N. Goldberg <[email protected]> * Assert when PreRender/PostRender calls are used incorrectly Signed-off-by: Matias N. Goldberg <[email protected]> * Fix warnings generated by gazebo in legacy mode Signed-off-by: Matias N. Goldberg <[email protected]> * Add missing listener triggers Fixes GpuRays/GpuRaysTest.RaysParticles failure Particle FXs should now be working as intended Signed-off-by: Matias N. Goldberg <[email protected]> * Rename functions to be consistent w/ Ignition naming convention SetNumCameraPassesPerGpuFlush -> SetCameraPassCountPerGpuFlush GetNumCameraPassesPerGpuFlush -> GetCameraPassCountPerGpuFlush GetLegacyAutoGpuFlush -> LegacyAutoGpuFlush Signed-off-by: Matias N. Goldberg <[email protected]> * Document that SetCameraPassCountPerGpuFlush is an upper bound Signed-off-by: Matias N. Goldberg <[email protected]> * Document Camera::Update shouldn't be called if there's many cameras Signed-off-by: Matias N. Goldberg <[email protected]> * Check in Render() call that we're inside PreRender / PostRender Signed-off-by: Matias N. Goldberg <[email protected]> * Fix INTEGRATION_camera crash Signed-off-by: Matias N. Goldberg <[email protected]> * Fix EndFrame not getting called when in non-legacy mode INTEGRATION_depth_camera now succeeds Signed-off-by: Matias N. Goldberg <[email protected]> * Fix wrong documentation about Camera::Capture Signed-off-by: Matias N. Goldberg <[email protected]> * Update Migration notes w/ Scene::PostRender Signed-off-by: Matias N. Goldberg <[email protected]> * Add missing call in doc's recomendations Signed-off-by: Matias N. Goldberg <[email protected]> * Improve documentation and make asserts more helpful Signed-off-by: Matias N. Goldberg <[email protected]> * Default cameraPassCountPerGpuFlush until all modules are merged Fix wrong documentation about currNumCameraPasses Signed-off-by: Matias N. Goldberg <[email protected]> * Remove unnecessary headers Signed-off-by: Matias N. Goldberg <[email protected]> * Style changes for consistency with the rest of the codebase Better document code in FlushGpuCommandsOnly Signed-off-by: Matias N. Goldberg <[email protected]> * Multiple fixes - Do not recommend the user to call Camera::PreRender in docs. This is done implicitly via Scene::PreRender - Rename GetCameraPassCountPerGpuFlush -> CameraPassCountPerGpuFlush - CameraPassCountPerGpuFlush was incorrectly always returning 0 - Grammar mistakes in comments Signed-off-by: Matias N. Goldberg <[email protected]> * Make cameraPassCountPerGpuFlush default to 6 Signed-off-by: Matias N. Goldberg <[email protected]> Co-authored-by: Louise Poubel <[email protected]> Signed-off-by: William Lew <[email protected]>
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🎈 Release
Preparation for 5.1.0 release.
Comparison to 5.0.0: ignition-rendering5_5.0.0...ign-rendering5
Needed by gazebosim/gz-gui#238
Checklist
Note to maintainers: Remember to use Squash-Merge