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USD -> SDF: polygon triangulation #819

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merged 5 commits into from
Jan 18, 2022

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koonpeng
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@koonpeng koonpeng commented Jan 12, 2022

🎉 New feature

Summary

This implements the PolygonToTriangles function using the fan-triangulation algorithm. Initially tried to implement delaunay triangulation based on ignition::common's implementation, but the implementation is a wrapper around gts's implementation, which does not support 3D.

While researching a custom implementation, found out that there is a much simpler way using the fan-triangulation, it is not as robust as delaunay but it looks like a better fit for the use case of triangulating convex polygons. It seems like tools like blender also uses a form of fan-triangulation of these use cases and delaunay is more commonly used for more complex scenarios like generating terrains/heightmaps etc.

Test it

Currently tested with GearJoint.usd in isaac sim's examples (should be able to find it with a file system search). It seems to work somewhat, but I'm not sure if the current output is due to bad triangulation or other bugs.

usd:

image

sdf:

image

Checklist

  • Signed all commits for DCO
  • Added tests
  • Added example and/or tutorial
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  • Updated migration guide (as needed)
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@github-actions github-actions bot added the 🏯 fortress Ignition Fortress label Jan 12, 2022
@koonpeng koonpeng changed the base branch from sdf12 to ahcorde/usd/prototype_main January 12, 2022 10:19
@koonpeng koonpeng requested a review from ahcorde January 12, 2022 10:20
@adlarkin adlarkin mentioned this pull request Jan 13, 2022
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@koonpeng koonpeng marked this pull request as draft January 13, 2022 01:11
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koonpeng commented Jan 13, 2022

It appears that gts already supports triangulating meshes, gts_surface_strip should do the trick. I will start that functionality to ignition common, after which, this PR will need the new version.

gts_surface_strip is to create triangle strips from a gts surface, which must already be a triangle mesh, there is gts_triangles_from_edges, I thought it can create a list of triangles from the edges of a polygon but looking at the source, it requires the edges to be already part of a triangle. I can't find any functions in gts to do polygon triangulation.

@koonpeng koonpeng marked this pull request as ready for review January 13, 2022 03:41
Teo Koon Peng and others added 3 commits January 13, 2022 04:06
Signed-off-by: Teo Koon Peng <[email protected]>
Signed-off-by: Teo Koon Peng <[email protected]>
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@ahcorde ahcorde left a comment

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I think something is wrong here.

  • I modified the gearjoint.usd inside IssacSim and I removed everything expect one of the cylinders and I saved this world
  • Then I converted this saved world with the sdfconverter and I get the following shape:

cylinder

If we forget for a moment the transformations, the mesh is not rendered properly.

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Opening the dae in blender at least looks like a cylinder

image

Will try to find out more about what is going on, maybe the way ign performs smoothing causes the distortion.

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I think the problem is caused by wrong scaling, changing the scales from

<scale>0.733134 0.1 0.1</scale>

to

<scale>0.1 0.1 0.733134</scale>

fixes it

image

@ahcorde ahcorde merged commit aa1333d into ahcorde/usd/prototype_main Jan 18, 2022
@ahcorde ahcorde deleted the koonpeng/polygon-triangulation branch January 18, 2022 12:58
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2 participants