This demo is an Active Time Battle system for Godot designed for the course Godot 2D Secrets.
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- Active time battle with time that slows down on the player's turn
- Combat menu built from the player's combat actions
- Target selection arrow
- Simple animations
- Animated HUD for each party member
- Turn-based AI
- Stat system with base and final stats that support buffs and debuffs
- Status effects
The demo shows examples of patterns like commands (Action), sandboxing (BattlerAI), signal buses (Events autoload), and tries to give an example of good practices organizing your Godot projects.