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[gd_scene format=2] | ||
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[node name="LoadButton" type="Button"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_right = 200.0 | ||
margin_bottom = 62.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
focus_mode = 2 | ||
mouse_filter = 0 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 3 | ||
size_flags_vertical = 3 | ||
toggle_mode = false | ||
enabled_focus_mode = 2 | ||
shortcut = null | ||
group = null | ||
text = "Load ID 1" | ||
flat = false | ||
align = 1 | ||
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[gd_scene format=2] | ||
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[node name="SaveButton" type="Button"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_right = 200.0 | ||
margin_bottom = 62.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
focus_mode = 2 | ||
mouse_filter = 0 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 3 | ||
size_flags_vertical = 3 | ||
toggle_mode = false | ||
enabled_focus_mode = 2 | ||
shortcut = null | ||
group = null | ||
text = "Save ID 1" | ||
flat = false | ||
align = 1 | ||
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extends Control | ||
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func get_save_buttons(): | ||
return $Row/SaveButtons.get_children() | ||
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func get_load_buttons(): | ||
return $Row/LoadButtons.get_children() |
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[gd_scene load_steps=5 format=2] | ||
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[ext_resource path="res://interface/theme/default.theme" type="Theme" id=1] | ||
[ext_resource path="res://interface/SaveUI.gd" type="Script" id=2] | ||
[ext_resource path="res://interface/SaveButton.tscn" type="PackedScene" id=3] | ||
[ext_resource path="res://interface/LoadButton.tscn" type="PackedScene" id=4] | ||
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[node name="SaveUI" type="Control" index="0"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_right = 448.0 | ||
margin_bottom = 160.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 0 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 1 | ||
size_flags_vertical = 1 | ||
theme = ExtResource( 1 ) | ||
script = ExtResource( 2 ) | ||
_sections_unfolded = [ "Theme" ] | ||
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[node name="Row" type="HBoxContainer" parent="." index="0"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 1.0 | ||
anchor_bottom = 1.0 | ||
margin_left = 32.0 | ||
margin_top = 32.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 1 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 1 | ||
size_flags_vertical = 1 | ||
custom_constants/separation = 16 | ||
alignment = 0 | ||
_sections_unfolded = [ "custom_constants" ] | ||
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[node name="SaveButtons" type="VBoxContainer" parent="Row" index="0"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_right = 200.0 | ||
margin_bottom = 128.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 1 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 3 | ||
size_flags_vertical = 1 | ||
alignment = 1 | ||
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[node name="SaveButton" parent="Row/SaveButtons" index="0" instance=ExtResource( 3 )] | ||
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margin_bottom = 56.0 | ||
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[node name="SaveButton2" parent="Row/SaveButtons" index="1" instance=ExtResource( 3 )] | ||
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margin_top = 72.0 | ||
margin_bottom = 128.0 | ||
text = "Save ID 2" | ||
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[node name="LoadButtons" type="VBoxContainer" parent="Row" index="1"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_left = 216.0 | ||
margin_right = 416.0 | ||
margin_bottom = 128.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 1 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 3 | ||
size_flags_vertical = 1 | ||
alignment = 1 | ||
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[node name="LoadButton" parent="Row/LoadButtons" index="0" instance=ExtResource( 4 )] | ||
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margin_bottom = 56.0 | ||
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[node name="LoadButton3" parent="Row/LoadButtons" index="1" instance=ExtResource( 4 )] | ||
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margin_top = 72.0 | ||
margin_bottom = 128.0 | ||
text = "Load ID 2" | ||
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extends Node | ||
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signal game_saved(id) | ||
signal game_loaded(id) | ||
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onready var GAME_VERSION = ProjectSettings.get_setting("application/config/version") | ||
var SAVE_DIRECTORY = "res://save/" if ProjectSettings.get_setting("application/config/debug") else "res://user/" | ||
const SAVE_FILE_EXT = ".game" | ||
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func save_game(id): | ||
var save_data = { | ||
"version": GAME_VERSION, | ||
"data": [] | ||
} | ||
# Get nodes in group works in tree order, from top to bottom | ||
# So we are guaranteed to get the parent first | ||
for node in get_tree().get_nodes_in_group("save"): | ||
var node_save_data = node.get_save_data() | ||
assert node_save_data["filename"] != "" | ||
assert node_save_data["parent"] != "" | ||
save_data["data"].append(node_save_data) | ||
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var directory = Directory.new() | ||
if not directory.dir_exists(SAVE_DIRECTORY): | ||
directory.make_dir_recursive(SAVE_DIRECTORY) | ||
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var path = get_save_file_path(id) | ||
var file = File.new() | ||
file.open(path, File.WRITE) | ||
file.store_string(to_json(save_data)) | ||
file.close() | ||
emit_signal("game_saved", id) | ||
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func load_game(id): | ||
var path = get_save_file_path(id) | ||
var file = File.new() | ||
if not file.file_exists(path): | ||
print("Couldn't load: file %s does not exist." % path) | ||
return | ||
file.open(path, File.READ) | ||
var save_data = parse_json(file.get_as_text()) | ||
file.close() | ||
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for node in get_tree().get_nodes_in_group("save"): | ||
node.queue_free() | ||
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for node_data in save_data["data"]: | ||
var node = load(node_data["filename"]).instance() | ||
get_node(node_data["parent"]).add_child(node) | ||
var properties = node_data["properties"] | ||
for property in properties.keys(): | ||
var value | ||
if is_vector_2(property, node): | ||
value = parse_vector_2(properties[property]) | ||
else: | ||
value = properties[property] | ||
node.set(property, value) | ||
emit_signal("game_loaded", id) | ||
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func get_save_file_path(id): | ||
return SAVE_DIRECTORY + str(id) + SAVE_FILE_EXT | ||
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func is_vector_2(property_name, node): | ||
return typeof(node.get(property_name)) == typeof(Vector2()) | ||
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func parse_vector_2(json_string): | ||
var numbers_string = json_string.substr(1, len(json_string) - 2) | ||
var comma_position = numbers_string.find(",") | ||
var value_x = float(numbers_string.left(comma_position)) | ||
var value_y = float(numbers_string.right(comma_position + 1)) | ||
return Vector2(value_x, value_y) |
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[gd_scene load_steps=2 format=2] | ||
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[ext_resource path="res://SaveAndLoad.gd" type="Script" id=1] | ||
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[node name="SaveAndLoad" type="Node" index="0"] | ||
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script = ExtResource( 1 ) | ||
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