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2071: Remaping descriptor sets in the gl backend r=kvark a=ZeGentzy I'll rebase off master when I'm done. Uniforms in gl only have a bindings field, not a set one. This means that for shaders that use multiple sets to work, we must change where we are binding them. See page 14 for what I mean: https://www.khronos.org/assets/uploads/developers/library/2016-vulkan-devday-uk/4-Using-spir-v-with-spirv-cross.pdf PR checklist: - [ ] `make` succeeds (on *nix) - [ ] `make reftests` succeeds - [ ] tested examples with the following backends: Co-authored-by: Hal Gentz <[email protected]>
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