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Track depth and stencil writability separately.
Put some plumbing in place to accomodate the latest definition of `GPURenderBundleEncoderDescriptor` in the WebGPU spec, which now has separate `depthReadOnly` and `stencilReadOnly` members. Rename `RenderPassDepthStencilAttachment::is_read_only` to `depth_stencil_read_only`, and don't skip validation steps due to early returns.
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