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d3d12: Null check the out ComPtr of a few creation functions
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My understanding is that we shouldn't need to (The d3d12 docs aren't very specific about that), but we have evidence that these functions sometimes leave the resource pointer set to null without returning an error.
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nical committed Jan 19, 2024
1 parent 063e110 commit 1aabe48
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Showing 4 changed files with 68 additions and 24 deletions.
7 changes: 7 additions & 0 deletions wgpu-hal/src/dx12/descriptor.rs
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
use super::null_comptr_check;
use crate::auxil::dxgi::result::HResult as _;
use bit_set::BitSet;
use parking_lot::Mutex;
Expand Down Expand Up @@ -53,6 +54,8 @@ impl GeneralHeap {
.into_device_result("Descriptor heap creation")?
};

null_comptr_check(&raw)?;

Ok(Self {
raw: raw.clone(),
ty,
Expand Down Expand Up @@ -130,6 +133,8 @@ impl FixedSizeHeap {
)
.into_device_result("Descriptor heap creation")?;

null_comptr_check(&heap)?;

Ok(Self {
handle_size: device.get_descriptor_increment_size(ty) as _,
availability: !0, // all free!
Expand Down Expand Up @@ -254,6 +259,8 @@ impl CpuHeap {
.create_descriptor_heap(total, ty, d3d12::DescriptorHeapFlags::empty(), 0)
.into_device_result("CPU descriptor heap creation")?;

null_comptr_check(&raw)?;

Ok(Self {
inner: Mutex::new(CpuHeapInner {
_raw: raw.clone(),
Expand Down
63 changes: 39 additions & 24 deletions wgpu-hal/src/dx12/device.rs
Original file line number Diff line number Diff line change
@@ -1,9 +1,11 @@
use crate::{
auxil::{self, dxgi::result::HResult as _},
dx12::shader_compilation,
DeviceError,
};
use d3d12::ComPtr;

use super::{conv, descriptor, view};
use super::{conv, descriptor, null_comptr_check, view};
use parking_lot::Mutex;
use std::{
ffi, mem,
Expand All @@ -29,7 +31,7 @@ impl super::Device {
private_caps: super::PrivateCapabilities,
library: &Arc<d3d12::D3D12Lib>,
dxc_container: Option<Arc<shader_compilation::DxcContainer>>,
) -> Result<Self, crate::DeviceError> {
) -> Result<Self, DeviceError> {
let mem_allocator = if private_caps.suballocation_supported {
super::suballocation::create_allocator_wrapper(&raw)?
} else {
Expand All @@ -48,6 +50,8 @@ impl super::Device {
};
hr.into_device_result("Idle fence creation")?;

null_comptr_check(&idle_fence)?;

let mut zero_buffer = d3d12::Resource::null();
unsafe {
let raw_desc = d3d12_ty::D3D12_RESOURCE_DESC {
Expand Down Expand Up @@ -89,6 +93,8 @@ impl super::Device {
)
.into_device_result("Zero buffer creation")?;

null_comptr_check(&zero_buffer)?;

// Note: without `D3D12_HEAP_FLAG_CREATE_NOT_ZEROED`
// this resource is zeroed by default.
};
Expand Down Expand Up @@ -142,7 +148,7 @@ impl super::Device {
// A null pResource is used to initialize a null descriptor,
// which guarantees D3D11-like null binding behavior (reading 0s, writes are discarded)
raw.create_render_target_view(
d3d12::ComPtr::null(),
ComPtr::null(),
&d3d12::RenderTargetViewDesc::texture_2d(
winapi::shared::dxgiformat::DXGI_FORMAT_R8G8B8A8_UNORM,
0,
Expand Down Expand Up @@ -185,10 +191,10 @@ impl super::Device {
// Blocks until the dedicated present queue is finished with all of its work.
//
// Once this method completes, the surface is able to be resized or deleted.
pub(super) unsafe fn wait_for_present_queue_idle(&self) -> Result<(), crate::DeviceError> {
pub(super) unsafe fn wait_for_present_queue_idle(&self) -> Result<(), DeviceError> {
let cur_value = self.idler.fence.get_value();
if cur_value == !0 {
return Err(crate::DeviceError::Lost);
return Err(DeviceError::Lost);
}

let value = cur_value + 1;
Expand Down Expand Up @@ -326,7 +332,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_buffer(
&self,
desc: &crate::BufferDescriptor,
) -> Result<super::Buffer, crate::DeviceError> {
) -> Result<super::Buffer, DeviceError> {
let mut resource = d3d12::Resource::null();
let mut size = desc.size;
if desc.usage.contains(crate::BufferUses::UNIFORM) {
Expand Down Expand Up @@ -381,11 +387,12 @@ impl crate::Device<super::Api> for super::Device {
&self,
buffer: &super::Buffer,
range: crate::MemoryRange,
) -> Result<crate::BufferMapping, crate::DeviceError> {
) -> Result<crate::BufferMapping, DeviceError> {
let mut ptr = ptr::null_mut();
// TODO: 0 for subresource should be fine here until map and unmap buffer is subresource aware?
let hr = unsafe { (*buffer.resource).Map(0, ptr::null(), &mut ptr) };
hr.into_device_result("Map buffer")?;

Ok(crate::BufferMapping {
ptr: ptr::NonNull::new(unsafe { ptr.offset(range.start as isize).cast::<u8>() })
.unwrap(),
Expand All @@ -395,7 +402,7 @@ impl crate::Device<super::Api> for super::Device {
})
}

unsafe fn unmap_buffer(&self, buffer: &super::Buffer) -> Result<(), crate::DeviceError> {
unsafe fn unmap_buffer(&self, buffer: &super::Buffer) -> Result<(), DeviceError> {
unsafe { (*buffer.resource).Unmap(0, ptr::null()) };
Ok(())
}
Expand All @@ -406,7 +413,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_texture(
&self,
desc: &crate::TextureDescriptor,
) -> Result<super::Texture, crate::DeviceError> {
) -> Result<super::Texture, DeviceError> {
use super::suballocation::create_texture_resource;

let mut resource = d3d12::Resource::null();
Expand Down Expand Up @@ -465,7 +472,7 @@ impl crate::Device<super::Api> for super::Device {
&self,
texture: &super::Texture,
desc: &crate::TextureViewDescriptor,
) -> Result<super::TextureView, crate::DeviceError> {
) -> Result<super::TextureView, DeviceError> {
let view_desc = desc.to_internal(texture);

Ok(super::TextureView {
Expand Down Expand Up @@ -591,7 +598,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_sampler(
&self,
desc: &crate::SamplerDescriptor,
) -> Result<super::Sampler, crate::DeviceError> {
) -> Result<super::Sampler, DeviceError> {
let handle = self.sampler_pool.lock().alloc_handle()?;

let reduction = match desc.compare {
Expand Down Expand Up @@ -633,7 +640,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_command_encoder(
&self,
desc: &crate::CommandEncoderDescriptor<super::Api>,
) -> Result<super::CommandEncoder, crate::DeviceError> {
) -> Result<super::CommandEncoder, DeviceError> {
let allocator = self
.raw
.create_command_allocator(d3d12::CmdListType::Direct)
Expand Down Expand Up @@ -665,7 +672,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_bind_group_layout(
&self,
desc: &crate::BindGroupLayoutDescriptor,
) -> Result<super::BindGroupLayout, crate::DeviceError> {
) -> Result<super::BindGroupLayout, DeviceError> {
let (mut num_buffer_views, mut num_samplers, mut num_texture_views) = (0, 0, 0);
for entry in desc.entries.iter() {
let count = entry.count.map_or(1, NonZeroU32::get);
Expand Down Expand Up @@ -714,7 +721,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_pipeline_layout(
&self,
desc: &crate::PipelineLayoutDescriptor<super::Api>,
) -> Result<super::PipelineLayout, crate::DeviceError> {
) -> Result<super::PipelineLayout, DeviceError> {
use naga::back::hlsl;
// Pipeline layouts are implemented as RootSignature for D3D12.
//
Expand Down Expand Up @@ -1024,7 +1031,7 @@ impl crate::Device<super::Api> for super::Device {
)
.map_err(|e| {
log::error!("Unable to find serialization function: {:?}", e);
crate::DeviceError::Lost
DeviceError::Lost
})?
.into_device_result("Root signature serialization")?;

Expand All @@ -1033,7 +1040,7 @@ impl crate::Device<super::Api> for super::Device {
"Root signature serialization error: {:?}",
unsafe { error.as_c_str() }.to_str().unwrap()
);
return Err(crate::DeviceError::Lost);
return Err(DeviceError::Lost);
}

let raw = self
Expand Down Expand Up @@ -1076,7 +1083,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_bind_group(
&self,
desc: &crate::BindGroupDescriptor<super::Api>,
) -> Result<super::BindGroup, crate::DeviceError> {
) -> Result<super::BindGroup, DeviceError> {
let mut cpu_views = desc
.layout
.cpu_heap_views
Expand Down Expand Up @@ -1437,6 +1444,8 @@ impl crate::Device<super::Api> for super::Device {
hr.into_result()
.map_err(|err| crate::PipelineError::Linkage(shader_stages, err.into_owned()))?;

null_comptr_check(&raw)?;

if let Some(name) = desc.label {
let cwstr = conv::map_label(name);
unsafe { raw.SetName(cwstr.as_ptr()) };
Expand Down Expand Up @@ -1474,6 +1483,8 @@ impl crate::Device<super::Api> for super::Device {
crate::PipelineError::Linkage(wgt::ShaderStages::COMPUTE, err.into_owned())
})?;

null_comptr_check(&raw)?;

if let Some(name) = desc.label {
let cwstr = conv::map_label(name);
unsafe { raw.SetName(cwstr.as_ptr()) };
Expand All @@ -1489,7 +1500,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_query_set(
&self,
desc: &wgt::QuerySetDescriptor<crate::Label>,
) -> Result<super::QuerySet, crate::DeviceError> {
) -> Result<super::QuerySet, DeviceError> {
let (heap_ty, raw_ty) = match desc.ty {
wgt::QueryType::Occlusion => (
d3d12::QueryHeapType::Occlusion,
Expand All @@ -1510,6 +1521,8 @@ impl crate::Device<super::Api> for super::Device {
.create_query_heap(heap_ty, desc.count, 0)
.into_device_result("Query heap creation")?;

null_comptr_check(&raw)?;

if let Some(label) = desc.label {
let cwstr = conv::map_label(label);
unsafe { raw.SetName(cwstr.as_ptr()) };
Expand All @@ -1519,7 +1532,7 @@ impl crate::Device<super::Api> for super::Device {
}
unsafe fn destroy_query_set(&self, _set: super::QuerySet) {}

unsafe fn create_fence(&self) -> Result<super::Fence, crate::DeviceError> {
unsafe fn create_fence(&self) -> Result<super::Fence, DeviceError> {
let mut raw = d3d12::Fence::null();
let hr = unsafe {
self.raw.CreateFence(
Expand All @@ -1530,21 +1543,23 @@ impl crate::Device<super::Api> for super::Device {
)
};
hr.into_device_result("Fence creation")?;
null_comptr_check(&raw)?;

Ok(super::Fence { raw })
}
unsafe fn destroy_fence(&self, _fence: super::Fence) {}
unsafe fn get_fence_value(
&self,
fence: &super::Fence,
) -> Result<crate::FenceValue, crate::DeviceError> {
) -> Result<crate::FenceValue, DeviceError> {
Ok(unsafe { fence.raw.GetCompletedValue() })
}
unsafe fn wait(
&self,
fence: &super::Fence,
value: crate::FenceValue,
timeout_ms: u32,
) -> Result<bool, crate::DeviceError> {
) -> Result<bool, DeviceError> {
let timeout_duration = Duration::from_millis(timeout_ms as u64);

// We first check if the fence has already reached the value we're waiting for.
Expand Down Expand Up @@ -1602,15 +1617,15 @@ impl crate::Device<super::Api> for super::Device {
winbase::WAIT_OBJECT_0 => {}
winbase::WAIT_ABANDONED | winbase::WAIT_FAILED => {
log::error!("Wait failed!");
break Err(crate::DeviceError::Lost);
break Err(DeviceError::Lost);
}
winerror::WAIT_TIMEOUT => {
log::trace!("Wait timed out!");
break Ok(false);
}
other => {
log::error!("Unexpected wait status: 0x{:x}", other);
break Err(crate::DeviceError::Lost);
break Err(DeviceError::Lost);
}
};

Expand Down Expand Up @@ -1664,7 +1679,7 @@ impl crate::Device<super::Api> for super::Device {
unsafe fn create_acceleration_structure(
&self,
_desc: &crate::AccelerationStructureDescriptor,
) -> Result<super::AccelerationStructure, crate::DeviceError> {
) -> Result<super::AccelerationStructure, DeviceError> {
// Create a D3D12 resource as per-usual.
todo!()
}
Expand Down
12 changes: 12 additions & 0 deletions wgpu-hal/src/dx12/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -938,3 +938,15 @@ impl crate::Queue<Api> for Queue {
(1_000_000_000.0 / frequency as f64) as f32
}
}

/// A shorthand for producing a `ResourceCreationFailed` error if a ComPtr is null.
#[inline]
pub fn null_comptr_check<T: winapi::Interface>(
ptr: &d3d12::ComPtr<T>,
) -> Result<(), crate::DeviceError> {
if d3d12::ComPtr::is_null(ptr) {
return Err(crate::DeviceError::ResourceCreationFailed);
}

Ok(())
}
10 changes: 10 additions & 0 deletions wgpu-hal/src/dx12/suballocation.rs
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ mod placed {
},
Interface,
};
use crate::dx12::null_comptr_check;

use gpu_allocator::{
d3d12::{AllocationCreateDesc, ToWinapi, ToWindows},
Expand Down Expand Up @@ -115,6 +116,8 @@ mod placed {
)
};

null_comptr_check(resource)?;

Ok((hr, Some(AllocationWrapper { allocation })))
}

Expand Down Expand Up @@ -162,6 +165,8 @@ mod placed {
)
};

null_comptr_check(resource)?;

Ok((hr, Some(AllocationWrapper { allocation })))
}

Expand Down Expand Up @@ -233,6 +238,7 @@ mod committed {
},
Interface,
};
use crate::dx12::null_comptr_check;

// https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_heap_flags
const D3D12_HEAP_FLAG_CREATE_NOT_ZEROED: d3d12_ty::D3D12_HEAP_FLAGS = 0x1000;
Expand Down Expand Up @@ -296,6 +302,8 @@ mod committed {
)
};

null_comptr_check(resource)?;

Ok((hr, None))
}

Expand Down Expand Up @@ -332,6 +340,8 @@ mod committed {
)
};

null_comptr_check(resource)?;

Ok((hr, None))
}

Expand Down

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