[Gles] Fix clearing depth and stencil at the same time #2675
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Description
Currently in the gles backend, if a depth+stencil buffer with a format like
TextureFormat::Depth24FloatPlusStencil8
is attached to a render pass with both the depth and stencil set to clear, only the depth is cleared. I'm not sure if this happens with native gl, but it certainly does with webgl.Testing
This fixed a problem I had in my project. Here's a before and after of using a stencil buffer for a mirror: