Split Blendability and Filterability into Two Different TextureFormatFeatureFlags #3012
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…FeatureFlags
Checklist
cargo clippy
.RUSTFLAGS=--cfg=web_sys_unstable_apis cargo clippy --target wasm32-unknown-unknown
if applicable.Connections
Split Blendability and Filterability into Two Different TextureFormatFeatureFlags #2943
Description
By splitting up Blendability and Filterablity in the texture format feature flags, it is now possible to elude the limitation enforced by WebGPU to have a filterable texture format when blending is set on the color state of the render pipeline by using
Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
.Testing
Tested on
backend = Metal
iOS: 15.6 (both real device and simulator)
device: iPad Pro 2021 12.9"
using the feature flag and the RG32Float format according to the issue described here.