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Fix texture view creation with full-resource views when using an explicit mip_level_count or array_layer_count #3323

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@cwfitzgerald cwfitzgerald commented Dec 21, 2022

Checklist

  • Run cargo clippy.
  • Run RUSTFLAGS=--cfg=web_sys_unstable_apis cargo clippy --target wasm32-unknown-unknown if applicable.
  • Add change to CHANGELOG.md. See simple instructions inside file.

Description

Two standalone commits:

  • Make doctests and tests run wgpu-types' tests.
  • Fix issue where explicitly spelled out full-resource views would not work correctly, causing metal validation to get mad when the surface texture was used this way.

Testing

Tested against rend3, and with explicit doctests.

@cwfitzgerald cwfitzgerald changed the title Make sure all doctests and tests in wgpu-types run Fix texture view creation with full-resource views when using an explicit mip_level_count or array_layer_count Dec 21, 2022
…icit `mip_level_count` or `array_layer_count`
@cwfitzgerald cwfitzgerald merged commit aa46e82 into gfx-rs:master Dec 21, 2022
@cwfitzgerald cwfitzgerald deleted the fix-framebuffer-only-textures branch December 21, 2022 22:25
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2 participants