[gles] fix: Set FORCE_POINT_SIZE
if it is vertex shader with mesh consist of point list
#3440
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
fix: Set
FORCE_POINT_SIZE
if it is vertex shader with mesh consist of point listChecklist
cargo clippy
.RUSTFLAGS=--cfg=web_sys_unstable_apis cargo clippy --target wasm32-unknown-unknown
if applicable.Connections
Fixes #3179
Blocked by gfx-rs/naga#2223
Description
PrimitiveTopology::PointList does not render on WebGL on Windows OS.
It is because gl_PointSize is not set. According to https://registry.khronos.org/OpenGL/specs/es/3.2/GLSL_ES_Specification_3.20.html#built-in-language-variables
Testing
I'm pointing WGPU to use fixed version of naga from gfx-rs/naga#2223. Then I run hello-triangle
And expect to see 64 red pixels as in the screenshot below: