Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Web: handle None for depth_ops and stencil_ops #3660

Merged
merged 3 commits into from
Apr 10, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -148,6 +148,10 @@ By @cwfitzgerald in [#3610](https://github.com/gfx-rs/wgpu/pull/3610).

### Bug Fixes

#### WebGPU

- Fix handling of `None` values for `depth_ops` and `stencil_ops` in `RenderPassDescriptor::depth_stencil_attachment`. By @niklaskorz in [#3660](https://github.com/gfx-rs/wgpu/pull/3660)

#### Metal
- Fix incorrect mipmap being sampled when using `MinLod <= 0.0` and `MaxLod >= 32.0` or when the fragment shader samples different Lods in the same quad. By @cwfitzgerald in [#3610](https://github.com/gfx-rs/wgpu/pull/3610).

Expand Down
56 changes: 22 additions & 34 deletions wgpu/src/backend/web.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2079,44 +2079,32 @@ impl crate::context::Context for Context {
}

if let Some(dsa) = &desc.depth_stencil_attachment {
let mut depth_clear_value = 0.0;
let mut stencil_clear_value = 0;
let (depth_load_op, depth_store_op) = match dsa.depth_ops {
Some(ref ops) => {
let load_op = match ops.load {
crate::LoadOp::Clear(v) => {
depth_clear_value = v;
web_sys::GpuLoadOp::Clear
}
crate::LoadOp::Load => web_sys::GpuLoadOp::Load,
};
(load_op, map_store_op(ops.store))
}
None => (web_sys::GpuLoadOp::Load, web_sys::GpuStoreOp::Store),
};
let (stencil_load_op, stencil_store_op) = match dsa.stencil_ops {
Some(ref ops) => {
let load_op = match ops.load {
crate::LoadOp::Clear(v) => {
stencil_clear_value = v;
web_sys::GpuLoadOp::Clear
}
crate::LoadOp::Load => web_sys::GpuLoadOp::Load,
};
(load_op, map_store_op(ops.store))
}
None => (web_sys::GpuLoadOp::Load, web_sys::GpuStoreOp::Store),
};
let mut mapped_depth_stencil_attachment =
web_sys::GpuRenderPassDepthStencilAttachment::new(
&<<Context as crate::Context>::TextureViewId>::from(dsa.view.id).0,
);
mapped_depth_stencil_attachment.depth_clear_value(depth_clear_value);
mapped_depth_stencil_attachment.depth_load_op(depth_load_op);
mapped_depth_stencil_attachment.depth_store_op(depth_store_op);
mapped_depth_stencil_attachment.stencil_clear_value(stencil_clear_value);
mapped_depth_stencil_attachment.stencil_load_op(stencil_load_op);
mapped_depth_stencil_attachment.stencil_store_op(stencil_store_op);
if let Some(ref ops) = dsa.depth_ops {
let load_op = match ops.load {
crate::LoadOp::Clear(v) => {
mapped_depth_stencil_attachment.depth_clear_value(v);
web_sys::GpuLoadOp::Clear
}
crate::LoadOp::Load => web_sys::GpuLoadOp::Load,
};
mapped_depth_stencil_attachment.depth_load_op(load_op);
mapped_depth_stencil_attachment.depth_store_op(map_store_op(ops.store));
}
if let Some(ref ops) = dsa.stencil_ops {
let load_op = match ops.load {
crate::LoadOp::Clear(v) => {
mapped_depth_stencil_attachment.stencil_clear_value(v);
web_sys::GpuLoadOp::Clear
}
crate::LoadOp::Load => web_sys::GpuLoadOp::Load,
};
mapped_depth_stencil_attachment.stencil_load_op(load_op);
mapped_depth_stencil_attachment.stencil_store_op(map_store_op(ops.store));
}
mapped_desc.depth_stencil_attachment(&mapped_depth_stencil_attachment);
}

Expand Down