fix(msl-out): use namer
for <fun>{Input,Output}
structs
#6438
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Connections
had the audacity to useuses the namesvs
for an entrypoint with a local variable calledvsOutput
.struct <fun>Output
conflicts withfn <fun>
on Metal #6439.Description
Names generated for
<fun>{Input,Output}
structures in the Metal backend are not escaped using thenamer
API. This means the naming does not avoid conflicts with shader-provided identifiers that may use the same names.Fix this by using the
namer
API.Testing
One can reproduce this issue by using the following shader in a render pipeline:
When the pipeline is created, this (rather confusing) Metal compiler error is emitted:
A regression test has been added using the above case, whose snapshot output is adjusted with this fix.
I've consumed this change in Firefox, and validated that the issue noted at https://webgpufundamentals.org/webgpu/lessons/webgpu-fundamentals.html#drawing-triangles-to-textures is fixed.
Checklist
cargo fmt
.taplo format
.cargo clippy
. If applicable, add:--target wasm32-unknown-unknown
--target wasm32-unknown-emscripten
cargo xtask test
to run tests.CHANGELOG.md
. See simple instructions inside file.