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Gilad Mayani edited this page Oct 6, 2017
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- minimialistic, flat look (like southpark)
- no background animations (?)
- semi-3D space (45 degrees camera):
- sprites overlap other sprites that are 'behind' (above) them
- Start menu
- no music
- start/share buttons
- Intro
- an animation of trump doing a speech with audio of speech / music and a briefing about the game
- Chapter (3 total)
- a short chapter title frame (a separate state)
- Level
- level start: a 'get ready' note plays for a few seconds without music
- // background ceremony music
- an animation of trump and other participants plays along, until an avoid task comes
- avoid task (quick-time event):
- the animation freezes
- // ceremony music is replaced with tense/clock avoid music
- a series of one or more consecutive avoid signs starts
- avoid sign:
- displays somewhere in the background, showing the key(s) to press and the time running out. the location / color / character of the sign are different each time
- if the avoid task is successful, the animation goes on until another avoid task / level completion
- level completion:
- a 'congrats' frame shows with 'next level' button + some avoid task playbacks
- level failed:
- a 'failed' frame shows with 'try again' button - goes to start of chapter
- Game end
- a 'game finished' note plays with music, restart game/share buttons