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Releases: gimicze/firescript

FireScript v2.0.1

16 Sep 10:12
0a68876
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Changelog

  • Bugfix

Full Changelog: v2.0.0...v2.0.1

FireScript v2.0.0

16 Apr 17:58
e7f25ee
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Changelog

  • The script now supports QB Core (for sending dispatch messages based on players' job)
  • Changes to permission system to allow invoking commands from server scripts. (using ExecuteCommand native)

Full Changelog: v1.8.0...v2.0.0


config.lua is NOT backwards compatible. Transfer your old fires.json and whitelist.json files, replace all other files in resource folder and adjust the new config accordingly.

FireScript v1.8.0

15 Apr 08:12
86c7ed7
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Changelog

  • Some bug fixes and minor changes in code logic
  • Added fire difficulty system (see config.lua, line 12)
  • Added command /setscenariodifficulty <scenarioId> <difficulty> to set an exemption from the default difficulty setting
  • Added fire tone functionality (alarm which goes off at coordinates specified in config.lua, line 32 when fire spawns)
  • Added additional sound to all fire nodes

config.lua should be backwards compatible. If you want to use the new functions, add the config sections mentioned above.

FireScript v1.7.6

23 Jul 07:45
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IMPORTANT NOTE: If you cannot run this version of the script due error in console regarding global ESX, try downloading the script as latest code, not here from the releases page.


Changelog

  • Numerous bugfixes (mostly sync issues)
  • Added support for custom dispatch messages1

1 See the wiki for more information.

FireScript v1.7.5

18 Jul 11:04
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Changelog

  • Fixed fires persisting for players outside the fire's render distance

FireScript v1.7.4

09 May 08:41
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Changelog

  • renamed commands (you can still use the old ones)
  • added coordinates as optional parameters in /addflame and /registerscenario 1

1 See the wiki for more.

FireScript v1.7.3

07 Apr 19:10
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Changelog

  • bugfixes (fire spawner wouldn't reset upon putting out fires using /stopfire, ...)
  • permissions update 1

1 added some aces support to provide better control over the script:
"firescript.start" to allow the subject to start a fire;
"firescript.stop" to allow the subject to put a fire out using a command;
"firescript.manage" to allow the subject to manage the fires in general - that applies to: registering fires, adding them to the spawner, etc.

FireScript v1.7.2

10 Mar 17:52
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Changelog

  • yet another bugfixes

Sorry for the two consequent updates, you just never know when somebody discovers a bug :-)

FireScript v1.7.1

10 Mar 10:54
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Changelog

  • some bugfixes

FireScript v1.7.0

20 Feb 00:29
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Changelog

  • added job filtering (config needs to be updated!)
  • added option which turns off the built-calls while the system still keeps track of firefighters online
  • bugfixes

Hidden config option

Set Config.Dispatch.disableCalls to true if you want to disable the built-in dispatch calls (notifications).