Neodymium146 for his work on RageLib
Dexyfex for Codewalker
If you have any question or want to share an improvement, you can join me on discord https://discord.gg/z63cmAe
You must have basic knowledge with command-line to use this tool properly
It is recommended to add GTAUtil folder to your %PATH% for quick access
Generate initial cache data (do it after each game update)
gtautil buildcache #it will take a while to process all files
Extract an rpf archive
gtautil extractarchive --input path\to\archive.rpf --output path\to\outputfolder
Create an rpf archive from a folder, sub-folders with name ending with .rpf will be converted to an rpf archive in the generated rpf
gtautil createarchive --input path\to\inputfolder --output path\to\outputfolder --name dlc
Encrypt an rpf archive
gtautil fixarchive --input path\to\archive.rpf --recursive
Compile gxt2 file data for given language
gtautil compilegxt2 --lang american --output path\to\outputfolder
Extract ytyp mlo rooms to separate ymaps
gtautil extractentities --name '.\hei_dlc_heist_police' --ytyp '.\hei_dlc_heist_police.ytyp' --position 442.42960000,-985.06700000,29.88529000 --rotation 0,0,0,1
It will create a folder named hei_dlc_heist_police and create one ymap per mlo room inside that folder. If there is more than one MLO archetype in the ytyp, you can specify it with --mloname
Inject back ymap entities to ytyp mlo room (this is the opposite of the previous operation)
gtautil injectentities --name 'output\file\name.ytyp' --ymap '\path\to\*.ymap' --ytyp '\path\to\mlo.ytyp' --position 123.12,456.45,789.65 --rotation 0,0,0,1
Note: Output file has to be renamed to the same names as --ytyp parameter for it to work properly in game. I you use custom props you can use the --mods switch, it will load drawable definitions, like this :
gtautil injectentities --name 'output\file\name.ytyp' --ymap 'path\to\*.ymap' --ytyp '\path\to\mlo.ytyp' --position 123.12,456.45,789.65 --rotation 0,0,0,1 --mods 'path\to\*.ydr'
You can also specify MLO name with --mloname
Generate archetype definitions (.ytyp)
gtautil genpropdefs --input 'path\to\*.ydr'
If you want to keep infos from existing ytyp:
gtautil genpropdefs --input 'path\to\*.ydr' --ytyp 'path\to\*.ytyp'
Generate ped definition files for mp freemode including ymt (addon clothing and ped props)
- Creating the project (selecting only the base ped definition package)
gtautil genpeddefs --create --output pedproject --targets mp_m_freemode_01,mp_f_freemode_01
mp_m_freemode_01 folder is for ped components and mp_m_freemode_01_p folder is for ped props, same for female.
- Place your ydds in the correct project directory following this simple pattern : 0.ydd, 1.ydd, 2.ydd etc...
Start with 0 for every different component / prop
For the textures, in the ydd folders create folders 0, 1, 2 etc... Inside these : 0.ytd, 1.ytd etc...
See example below :
- Create the rpf archive structure, reserving 200 drawables for each component and prop
gtautil genpeddefs --input pedproject --output build --reserve 200 --reserveprops 200
Or Create a FiveM resource
gtautil genpeddefs --input pedproject --output build --reserve 200 --reserveprops 200 --fivem
- If you are building a normal dlc (for singleplayer or ragemp for example) you have to build the rpf archive from the folder structure
gtautil createarchive --input build --output . --name dlc
if will generate a dlc named gtauclothes (hardcoded for now) so you put the dlc.rpf in dlcpacks/gtauclothes
Generate collision from drawable
- Generate static collision
gtautil gencol --input mfile.ydr --output mfile.ybn
- Generate embedded collision
gtautil gencol --input mfile.ydr --output file2.ydr
- Generate static collision using convex hull algorithm
gtautil gencol --input file.ydr --output file.ybn --mode hull
- Various options
gtautil gencol --input file.ydr --output file.ybn --mode hull --smooth 10 --triangles 200
smooth : Number of passes to smooth out mesh
triangles: Max mesh triangles count
Import xml meta
gtautil importmeta --input 'path\to\file.ymap.xml' --directory 'output\directory'
Export meta to xml
gtautil exportmeta --input 'path\to\file.ytyp' --directory 'output\directory'
Find ymap / ytyp / mlo room
gtautil find --position 123.12,456.45,789.65
Rebuild cache from current GTAV installation - Do it after a game update, this will take some time
gtautil buildcache
Remove entity including LOD parenting
gtautil exportmeta --input 'path\to\file.ymap' --directory 'output\directory' --metadata
# Remove one or more entities from the ymap
gtautil importmeta --input 'path\to\file.ymap.xml' --directory 'output\directory' --metadata
Remove LOD lights given position and radius
- Create project
gtautil genlodlights --create -o path/to/directory
- Remove LOD lights from project (modified files will be in path/to/directory/modified folder)
gtautil genlodlights --delete -i path/to/directory --position 0,0,0 --radius 200
Others specific commands
gtautil help
gtautil appletname help