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Issues: godot-rust/gdext

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#24 opened Nov 16, 2022 by Bromeon
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Issues list

Re-entrant emitting of signals + script-virtual functions c: core Core components c: ffi Low-level components and interaction with GDExtension API feature Adds functionality to the library
#916 opened Oct 10, 2024 by Joezeo
__before_ready() is not called if there's no #[godot_api] trait impl bug c: register Register classes, functions and other symbols to GDScript
#913 opened Oct 8, 2024 by Houtamelo
Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions bug c: register Register classes, functions and other symbols to GDScript
#908 opened Sep 28, 2024 by Soremwar
Add example on how to use Godot Rust with godot's multiplayer API c: examples Code specific to examples changed (not just follow-up from API updates) feature Adds functionality to the library
#903 opened Sep 23, 2024 by ValorZard
2
1
Support OnEditor<T>/Required<T>for #[export] similar to OnReady<T> c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#892 opened Sep 13, 2024 by Yarwin
Support registering godot enums and bitfields. c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#890 opened Sep 12, 2024 by lilizoey
Godot API - gdext API differences breaking-change Requires SemVer bump c: core Core components quality-of-life No new functionality, but improves ergonomics/internals
#887 opened Sep 5, 2024 by lmsonic
InstanceId can be used to bypass Gd not being Send bug c: core Core components ub Undefined behavior
#886 opened Sep 4, 2024 by lilizoey
Quotes from doc comments are unnecessarily escaped bug c: register Register classes, functions and other symbols to GDScript
#885 opened Sep 3, 2024 by andreymal
#[class(no_init)] makes extension non-reloadable bug c: register Register classes, functions and other symbols to GDScript status: upstream Depending on upstream fix (typically Godot)
#874 opened Aug 26, 2024 by snatvb
#[var(set = function_name)] is not compatible with #[func(rename = gdscript_name)] bug c: register Register classes, functions and other symbols to GDScript
#863 opened Aug 18, 2024 by Houtamelo
Ambiguous method call in #[godot_api] generated code bug c: register Register classes, functions and other symbols to GDScript
#858 opened Aug 15, 2024 by vby
Docs comments do not follow usual markdown newline rules bug c: register Register classes, functions and other symbols to GDScript
#811 opened Jul 23, 2024 by RedMser
#[export(file)] should be limited to certain field types bug c: register Register classes, functions and other symbols to GDScript
#772 opened Jun 19, 2024 by snatvb
Low-hanging consistency fruits c: engine Godot classes (nodes, resources, ...) quality-of-life No new functionality, but improves ergonomics/internals
#756 opened Jun 11, 2024 by Bromeon
Converting Typed Arrays to Variant Arrays Panics c: core Core components feature Adds functionality to the library
#727 opened May 26, 2024 by Pspritechologist 0.2
Problems related to multithreaded access imposed by Godot tracker Groups a list of related issues and tracks progress
#713 opened May 14, 2024 by Bromeon
2 of 4 tasks
Inheritance and polymorphism proposals feature Adds functionality to the library tracker Groups a list of related issues and tracks progress
#697 opened May 4, 2024 by Bromeon
3 tasks
Deep copies taking into account Rust state (unlike Node::duplicate()) c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#695 opened May 4, 2024 by Riizade
#[func] function arguments with invalid types produce weird errors c: register Register classes, functions and other symbols to GDScript quality-of-life No new functionality, but improves ergonomics/internals
#691 opened May 3, 2024 by lilizoey
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