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Godot 3.5 support #910
Godot 3.5 support #910
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Godot 3.5 has been released as per announcement. I'll see if I find some time soon to look into this. If anyone can help with #894 (reproduce, debug, etc) that would be hugely appreciated. If I work alone on this, it will likely delay GDExtension. |
This looks pretty good to me. I pulled and compiled, and the logic of the demos seems to be working fine as well. :) |
I've used
and it seems to work fine for my simple demo. Thanks for working on this 👌🏿 |
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Updated api.json and XML docs to Godot 3.5.1 RC1. bors try |
Jobs failed due to GitHub outage and lack of network connectivity. bors retry |
bors try- |
tryTimed out. |
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Godot 3.5.1-stable has been released 20min ago, not even an announcement yet! 🙂 So the way is free for this. Please bring up any last-minute remarks. |
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The constructor is unintuitive, has no GDScript equivalent and will need to be reworked. The plan is to bring back a more "idiomatic" way of constructing Transform2D, similar to glam::Affine2D::from_scale_angle_translation(): https://docs.rs/glam/0.21.3/glam/f32/struct.Affine2.html#method.from_scale_angle_translation
# Conflicts: # README.md # gdnative-core/src/core_types/geom/transform2d.rs
bors r+ |
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Integrates support for Godot 3.5.1, including:
Godot
custom-godot
featureRust