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3.5 RC2 Error while trying to build for Simulator #34
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Note that there's a bug with how I compiled 3.5 RC 2 templates for iOS, which will be fixed in the next build. I'm not sure it's what causes this issue though (the problem comes from compiling with Clang 14 which causes crashes). If you want you can test with these fixed 3.5 RC 2 templates for iOS: https://downloads.tuxfamily.org/godotengine/testing/Godot_v3.5-rc2_export_templates.tpz Or try with 3.5 RC 1, or 3.5 RC 3 once I release it. Edit: But actually you're compiling from source so I think the above issue is not going to be involved at this stage. |
I'm getting this compile error when trying to compile @gumaciel can you try using different Godot versions to check when the issue appeared for you? |
CC @bruvzg |
It seems to be caused by godotengine/godot#54056, |
@naithar Hi i will do it tonight in a few hours
@bruvzg The log was much bigger than the one I sent, tonight I'll send the complete log because maybe the problem isn't just in |
Hi guys, the issue started to appear on Something very strange happened, after I tested the older versions of 3.5 (beta), the RC2 version worked, then the bug magically disappeared. In fact, now all versions of 3.5 (beta1,3,4,5 and RC1, RC2) are working, I really don't know what happened to get them working again. I was simply deleting the 'godot' folder and then running the command @naithar could you test if the bug still happens with the I'm going to do some more tests here and then I'll come back to let you know if the bug really disappeared and my plugin is working for simulator |
Update: After executing the command Edit: But I don't understand why it still works for full log:
|
The rest of the errors seems to direct consequence of inability to build |
I was wondering if this issue shouldn't be opened on Godot's main repository due seems to be a problem of some class of Godot, should we transfer the issue to other repository? |
Just tested on 3.5 RC4 and still the same, i will open an issue on Godot's main repository to track this issue easier |
Superseded by godotengine/godot#62162 |
Hello, I was trying to build for the new version that will come out, 3.5, and I had an error while trying to build a plugin for Simulator x86_64, 3.5 RC2
Link of source code: https://github.com/Poing-Studios/godot-admob-ios
Godot source code: https://downloads.tuxfamily.org/godotengine/3.5/rc2/godot-3.5-rc2.tar.xz
Command used:
./scripts/release_static_library.sh 3.x
I was wondering if I need to make any changes to my SCONS Script or is this a bug from Godot itself, in version 3.4 this doesn't happen.
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