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Godot 4.x Support #64
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Change CameraMatrix to ViewMatrix Change CameraMatrix to Projection and Transform to Transform3D
Update arkit
The workflows are functional. But need to be reviewed. If I get approval, I'll dedicate some time to make them work with 3.x and 4.x seamlessly. The same thing with the code itself and the game engine. |
Only noticed this PR now, have to find some time but cool to see someone is porting ARKit support to Godot 4 :) |
Hi, I tried to port @BastiaanOlij's Godot 3 ARKit test project to Godot 4.3 with this updated codebase. Unfortunately I am getting the following error messages from Godot about undefined symbols.
They are not just related to the ARKit implementation code as these are also included.
This leads me to believe there is more going wrong than just unimplemented functions. Which should also have caused issues for Godot 3's ARKit if they were necessary for basic functionality. I hope this can help other people figure out where things go wrong, as I don't really know what to do to get this to work and I would really like to be able to use ARKit with Godot. |
This update mainly includes the following changes:
There are other changes.
TODO: