Skip to content

Commit

Permalink
Add build so that it can be reused.
Browse files Browse the repository at this point in the history
fix issue

update

Update action.yml

lint

Update action.yml

Update action.yml

Update build.yml

Update build.yml

Update action.yml

Update action.yml

update with only 1 action

Revert "try at root lvl"

This reverts commit 0c46c0a.

try at root lvl

check to see if works with 4.2

upd

update gdextension location to root

upd

upd

Update action.yml

Update action.yml

Update action.yml

Update action.yml

Update action.yml

upd

Update action.yml

Update build.yml

Update build.yml

upd

upd

fix

update with matrixes

upd

upd

upd

Update builds.yml

Update build-gdextension.yml

Update builds.yml

rename

update thirdparty

Update action.yml

Update action.yml

update readme.

Update builds.yml

Update builds.yml

upd binary name

Update action.yml

upd

Update Info.plist

remove -

upd

update readme

upd

add thirdparty. Update info about where the script comes from.

Update action.yml

Update builds.yml

update

upd

Update action.yml

update readme

Update action.yml

update
  • Loading branch information
Ughuuu committed Feb 15, 2024
1 parent 682db5a commit 6dd6a2b
Show file tree
Hide file tree
Showing 8 changed files with 581 additions and 97 deletions.
110 changes: 110 additions & 0 deletions .github/actions/build/action.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,110 @@
name: GDExtension Build
description: Build GDExtension

inputs:
platform:
required: true
description: Target platform.
arch:
required: true
description: Target architecture.
godot-cpp-location:
default: 'godot-cpp'
description: Godot cpp source code location
float-precision:
default: 'single'
description: Float precision. single or double
build-target-type:
default: 'template_debug'
description: Build type. template_debug or template_release
scons-cache:
default: .scons-cache/
description: Scons cache location.
em_version:
default: 3.1.39
description: Emscripten version
em_cache_folder:
default: emsdk-cache
description: Emscripten cache folder

runs:
using: composite
steps:
# Android only
- name: Android - Set up Java 11
uses: actions/setup-java@v3
if: ${{ inputs.platform == 'android' }}
with:
distribution: temurin
java-version: 11

- name: Android - dependencies
uses: nttld/setup-ndk@v1
if: ${{ inputs.platform == 'android' }}
with:
ndk-version: r23c
link-to-sdk: true
# Linux only
- name: Linux - dependencies
if: ${{ inputs.platform == 'linux' }}
shell: sh
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
# Web only
- name: Web - Set up Emscripten latest
if: ${{ inputs.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v13
with:
version: ${{ inputs.em_version }}
actions-cache-folder: ${{ inputs.em_cache_folder }}
- name: Web - Verify Emscripten setup
if: ${{ inputs.platform == 'web' }}
shell: sh
run: |
emcc -v
# Windows only
- name: Windows - Setup MinGW for Windows/MinGW build
uses: egor-tensin/setup-mingw@v2
if: ${{ inputs.platform == 'windows' }}
with:
version: 12.2.0
# Dependencies of godot
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
# Build
- name: Cache .scons_cache
uses: actions/cache@v3
with:
path: |
${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
key: ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache
# Build godot-cpp
- name: Build Godot Cpp Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }}
working-directory: ${{ inputs.godot-cpp }}
# Build gdextension
- name: Build GDExtension Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }}
working-directory: ${{ inputs.gdextension-location }}
143 changes: 143 additions & 0 deletions .github/actions/sign/action.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,143 @@
# This file incorporates work covered by the following copyright and permission notice:
#
# Copyright (c) Mikael Hermansson and Godot Jolt contributors.
# Copyright (c) Dragos Daian.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy of
# this software and associated documentation files (the "Software"), to deal in
# the Software without restriction, including without limitation the rights to
# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
# the Software, and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

name: GDExtension Sign
description: Sign Mac GDExtension

inputs:
FRAMEWORK_PATH:
description: The path of the artifact. Eg. bin/addons/my_addon/bin/libmy_addon.macos.template_release.universal.framework
required: true
APPLE_CERT_BASE64:
required: true
description: Base64 file from p12 certificate.
APPLE_CERT_PASSWORD:
required: true
description: Password set when creating p12 certificate from .cer certificate.
APPLE_DEV_PASSWORD:
required: true
description: Apple App-Specific Password. Eg. abcd-abcd-abcd-abcd
APPLE_DEV_ID:
required: true
description: Email used for Apple Id. Eg. [email protected]
APPLE_DEV_TEAM_ID:
required: true
description: Apple Team Id. Eg. 1ABCD23EFG
APPLE_DEV_APP_ID:
required: true
description: |
Certificate name from get info -> Common name . Eg. Developer ID Application: Common Name (1ABCD23EFG)
runs:
using: composite
steps:
- name: Sign
shell: pwsh
run: |
#!/usr/bin/env pwsh
# Taken from https://github.com/godot-jolt/godot-jolt/blob/master/scripts/ci_sign_macos.ps1
Set-StrictMode -Version Latest
$ErrorActionPreference = "Stop"
$CodesignPath = Get-Command codesign | Resolve-Path
$CertificateBase64 = "${{inputs.APPLE_CERT_BASE64}}"
$CertificatePassword = "${{inputs.APPLE_CERT_PASSWORD}}"
$CertificatePath = [IO.Path]::ChangeExtension((New-TemporaryFile), "p12")
$Keychain = "ephemeral.keychain"
$KeychainPassword = (New-Guid).ToString().Replace("-", "")
$DevId = "${{ inputs.APPLE_DEV_ID }}"
$DevTeamId = "${{ inputs.APPLE_DEV_TEAM_ID }}"
$DevPassword = "${{ inputs.APPLE_DEV_PASSWORD }}"
$DeveloperIdApplication = "${{ inputs.APPLE_DEV_APP_ID }}"
if (!$CertificateBase64) { throw "No certificate provided" }
if (!$CertificatePassword) { throw "No certificate password provided" }
if (!$DevId) { throw "No Apple Developer ID provided" }
if (!$DeveloperIdApplication) { throw "No Apple Developer ID Application provided" }
if (!$DevTeamId) { throw "No Apple Team ID provided" }
if (!$DevPassword) { throw "No Apple Developer password provided" }
Write-Output "Decoding certificate..."
$Certificate = [Convert]::FromBase64String($CertificateBase64)
Write-Output "Writing certificate to disk..."
[IO.File]::WriteAllBytes($CertificatePath, $Certificate)
Write-Output "Creating keychain..."
security create-keychain -p $KeychainPassword $Keychain
Write-Output "Setting keychain as default..."
security default-keychain -s $Keychain
Write-Output "Importing certificate into keychain..."
security import $CertificatePath `
-k ~/Library/Keychains/$Keychain `
-P $CertificatePassword `
-T $CodesignPath
Write-Output "Check identities..."
security find-identity
Write-Output "Granting access to keychain..."
security set-key-partition-list -S "apple-tool:,apple:" -s -k $KeychainPassword $Keychain
$Framework = "${{ inputs.FRAMEWORK_PATH }}"
$Archive = [IO.Path]::ChangeExtension((New-TemporaryFile), "zip")
Write-Output "Signing '$Framework'..."
& $CodesignPath --force --verify --timestamp --verbose --deep --sign $DeveloperIdApplication "$Framework"
Write-Output "Verifying signing..."
& $CodesignPath --verify --verbose "$Framework"
Write-Output "Archiving framework to '$Archive'..."
ditto -ck --sequesterRsrc --keepParent "$Framework" "$Archive"
Write-Output "Submitting archive for notarization..."
$output = xcrun notarytool submit "$Archive" `
--apple-id $DevId `
--team-id $DevTeamId `
--password $DevPassword `
--wait
echo $output
$matches = $output -match '((\d|[a-z])+-(\d|[a-z])+-(\d|[a-z])+-(\d|[a-z])+-(\d|[a-z])+)'
if ($output) {
$id_res = $matches[0].Substring(6)
}
xcrun notarytool log $id_res `
--apple-id $DevId `
--team-id $DevTeamId `
--password $DevPassword `
developer_log.json
get-content developer_log.json
Loading

0 comments on commit 6dd6a2b

Please sign in to comment.