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[SCons] Remove use_clang_cl windows flag in favor of generic use_llvm #1602

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merged 1 commit into from
Oct 3, 2024

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@Faless Faless commented Sep 22, 2024

This is consistent with Godot upstream.

As discussed in #1601 (comment) it seems that we have a discrepancy between upstream Godot and godot-cpp which uses a special use_clang_cl instead of the generic use_llvm flag for building Windows with the clang MSVC backend.

@Faless Faless added enhancement This is an enhancement on the current functionality platform:windows topic:buildsystem Related to the buildsystem or CI setup labels Sep 22, 2024
@Faless Faless requested a review from a team as a code owner September 22, 2024 11:41
@Faless Faless mentioned this pull request Sep 22, 2024
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Thanks!

This makes sense to me.

@dsnopek dsnopek merged commit 6facde3 into godotengine:master Oct 3, 2024
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@Faless Faless deleted the build/use_clang_cl_is_use_llvm branch October 3, 2024 15:26
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dsnopek commented Oct 28, 2024

Cherry-picked for 4.2 in PR #1631

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dsnopek commented Oct 28, 2024

Cherry-picked for 4.3 in PR #1632

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