[SCons] Remove use_clang_cl windows flag in favor of generic use_llvm #1602
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This is consistent with Godot upstream.
As discussed in #1601 (comment) it seems that we have a discrepancy between upstream Godot and godot-cpp which uses a special
use_clang_cl
instead of the genericuse_llvm
flag for building Windows with the clang MSVC backend.