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Improve the 3D graphics settings demo
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- New graphics settings:
  - Field of view.
  - Volumetric fog.
- Use Godot's built-in 3D viewport facilities instead of using a SubViewport.
  - This also allows for choosing AMD FidelityFX Super Resolution
    for resolution scaling, but it's not working yet due to a Godot bug.
  - Nearest-neighbor scaling is no longer available. It can be
    reimplemented in Godot core and then exposed in the future.
- Separate MSAA from FXAA settings, as both can be used at the same time.
- Add more quality settings for various effect settings.
- Rename sections and setting names to be more "player-oriented"
  (even if this results in the actual Godot terminology not being
  presented).
- Add performance hints to setting values.
- Add FPS counter and viewport resolution display
  (taking the resolution scale into account).
- Add more objects to the test scene and tweak environment settings.
  - ACES tonemapping is now used.
  - Debanding is now enabled, as this scene requires it to avoid visible
    banding.
  - Make the emissive box less bright to prevent MSAA and FXAA from
    being ineffective on it (due to Godot not supporting correct
    HDR antialiasing).
  - Remove unnecessary DirectionalLight3D, VoxelGI and ReflectionProbe.
  • Loading branch information
Calinou committed Apr 9, 2022
1 parent aeba3a0 commit 0e7dbed
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Showing 8 changed files with 503 additions and 346 deletions.
83 changes: 54 additions & 29 deletions 3d/graphics_settings/3d_scene.tscn
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://cbdt8lmycl8pc"]
[gd_scene load_steps=13 format=3 uid="uid://cbdt8lmycl8pc"]

[sub_resource type="BoxMesh" id="BoxMesh_vm88u"]

Expand All @@ -8,59 +8,84 @@ metallic = 0.5
roughness = 0.5
emission_enabled = true
emission = Color(0, 1, 0, 1)
emission_energy = 4.0

[sub_resource type="BoxMesh" id="BoxMesh_07f2q"]
material = SubResource( "StandardMaterial3D_we7ye" )

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6mjsl"]
albedo_color = Color(0.282353, 0.282353, 0.282353, 1)
metallic = 0.5
roughness = 0.5

[sub_resource type="QuadMesh" id="QuadMesh_2uocv"]
material = SubResource( "StandardMaterial3D_6mjsl" )
size = Vector2(200, 200)

[sub_resource type="VoxelGIData" id="VoxelGIData_lqs4w"]
_data = {
"bounds": AABB(-11.9559, -10, -11.1064, 23.9118, 20, 22.2128),
"level_counts": PackedInt32Array(1, 0, 0, 0, 0, 0, 0, 0),
"octree_cells": PackedByteArray(255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255),
"octree_data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
"octree_df_png": PackedByteArray(137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 64, 0, 0, 0, 0, 128, 8, 0, 0, 0, 0, 214, 24, 46, 249, 0, 0, 0, 1, 115, 82, 71, 66, 0, 174, 206, 28, 233, 0, 0, 9, 90, 73, 68, 65, 84, 120, 156, 237, 220, 49, 1, 0, 32, 12, 192, 48, 192, 191, 231, 33, 99, 61, 18, 5, 85, 208, 59, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 216, 246, 182, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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"octree_size": Vector3(128, 128, 128),
"to_cell_xform": Transform3D(5.353, 0, 0, 0, 5.353, 0, 0, 0, 5.353, 64, 53.53, 59.4525)
}
[sub_resource type="BoxMesh" id="BoxMesh_twdwb"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_brk07"]
albedo_color = Color(0.47451, 0.25098, 1, 1)

[sub_resource type="BoxMesh" id="BoxMesh_3im6l"]
size = Vector3(16, 16, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q4uaa"]
metallic = 0.9
roughness = 0.1

[sub_resource type="SphereMesh" id="SphereMesh_38g8l"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aho7u"]
metallic = 1.0
roughness = 0.0

[sub_resource type="FogMaterial" id="FogMaterial_tldur"]
emission = Color(0.627451, 0, 1, 1)

[node name="Node3D" type="Node3D"]

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
visible = false
shadow_enabled = true
directional_shadow_max_distance = 250.0

[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.792311, 0.432666, -0.430166, -1.49012e-08, 0.705055, 0.709152, 0.610117, -0.561869, 0.558623, -0.447284, 1.90622, 1.82544)
transform = Transform3D(0.887547, -0.303155, 0.346926, -3.32261e-09, 0.753013, 0.658006, -0.460717, -0.584011, 0.668334, 1.58606, 3.10979, 4.04378)

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.785036, 0.546902, -0.290891, 0, 0.469595, 0.882882, 0.61945, -0.693094, 0.368649, -8.27725, 4.41749, 0)
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.02753, -1.19209e-07, 0.710748)
shadow_enabled = true
shadow_bias = 0.04
shadow_blur = 2.5

[node name="NormalCube" type="MeshInstance3D" parent="."]
[node name="WhiteBox" type="MeshInstance3D" parent="."]
gi_mode = 1
mesh = SubResource( "BoxMesh_vm88u" )

[node name="Light" type="MeshInstance3D" parent="."]
[node name="GreenEmissiveBox" type="MeshInstance3D" parent="."]
transform = Transform3D(1.1804, 0, -0.190789, 0, 1.64407, 0, 0.339276, 0, 0.663786, 1.43118, 0, 0.586329)
gi_mode = 1
mesh = SubResource( "BoxMesh_07f2q" )

[node name="Floor" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.60722, 0)
gi_mode = 1
mesh = SubResource( "QuadMesh_2uocv" )

[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.908893, 0, 1.21467)
[node name="PurpleBox" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.365823, -0.778727, 0.564842)
mesh = SubResource( "BoxMesh_twdwb" )
surface_material_override/0 = SubResource( "StandardMaterial3D_brk07" )

[node name="Mirror" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
mesh = SubResource( "BoxMesh_3im6l" )
surface_material_override/0 = SubResource( "StandardMaterial3D_q4uaa" )

[node name="ReflectionProbe" type="ReflectionProbe" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.48328, 0, -5.4928)
box_projection = true
enable_shadows = true
[node name="ReflectiveSphere" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.4368, 0, 0)
mesh = SubResource( "SphereMesh_38g8l" )
surface_material_override/0 = SubResource( "StandardMaterial3D_aho7u" )

[node name="VoxelGI" type="VoxelGI" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5.58823)
extents = Vector3(11.9559, 10, 11.1064)
data = SubResource( "VoxelGIData_lqs4w" )
[node name="FogVolume" type="FogVolume" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.342018, -1.18089, 0.661332)
material = SubResource( "FogMaterial_tldur" )
37 changes: 22 additions & 15 deletions 3d/graphics_settings/README.md
Original file line number Diff line number Diff line change
@@ -1,21 +1,28 @@
# 3D Settings Menu (Graphical Settings)
# 3D Graphics Settings

A demo showing an example of a graphics settings menu.

A demo showing an example of a settings menu.
Included settings are:
- UI Scaling;
- Render Quality;
- Filter;
- Vsync;
- Anti-Aliasing;
- Fullscreen;
- Screen-Space Reflections;
- Ambient Occlusion;
- Indirect lightning;
- Glow;
- Brightness;
- Contrast;
- Saturation.

**Video settings:**

- UI scale.
- Resolution scale.
- Display filter (bilinear or AMD FidelityFX Super Resolution 1.0).
- Fullscreen.
- V-Sync (traditional and adaptive).
- Anti-aliasing (MSAA and FXAA).
- Camera field of view.

**Effect settings:**

- Signed distance field global illumination (SDFGI).
- Bloom (glow).
- Screen-space ambient occlusion (SSAO).
- Screen-Space reflections (SSR).
- Screen-space indirect lighting (SSIL).
- Volumetric fog.
- Screen adjustments: brightness, contrast, saturation.

Language: GDScript

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