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Improve the 3D graphics settings demo
- New graphics settings: - Field of view. - Volumetric fog. - Use Godot's built-in 3D viewport facilities instead of using a SubViewport. - This also allows for choosing AMD FidelityFX Super Resolution for resolution scaling, but it's not working yet due to a Godot bug. - Nearest-neighbor scaling is no longer available. It can be reimplemented in Godot core and then exposed in the future. - Separate MSAA from FXAA settings, as both can be used at the same time. - Add more quality settings for various effect settings. - Rename sections and setting names to be more "player-oriented" (even if this results in the actual Godot terminology not being presented). - Add performance hints to setting values. - Add FPS counter and viewport resolution display (taking the resolution scale into account). - Add more objects to the test scene and tweak environment settings. - ACES tonemapping is now used. - Debanding is now enabled, as this scene requires it to avoid visible banding. - Make the emissive box less bright to prevent MSAA and FXAA from being ineffective on it (due to Godot not supporting correct HDR antialiasing). - Remove unnecessary DirectionalLight3D, VoxelGI and ReflectionProbe.
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