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'Navigation Polygon 2D' ported to Godot 4.1.1
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Alex2782 committed Sep 20, 2023
1 parent 1113baf commit c36f96b
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11 changes: 5 additions & 6 deletions 2d/navigation/README.md
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@@ -1,14 +1,13 @@
# Navigation Polygon 2D

Example of using 2D navigation using a
[`NavigationPolygon`](https://docs.godotengine.org/en/latest/classes/class_navigationpolygon.html)
in a [`NavigationPolygonInstance`](https://docs.godotengine.org/en/latest/classes/class_navigationpolygoninstance.html) node.
It uses the 2D navigation API to request a path between two points,
and then traverses the resulting path.
Example of using 2D navigation using:
- [`NavigationRegion2D`](https://docs.godotengine.org/en/latest/classes/class_navigationregion2d.html)
- [`NavigationPolygon`](https://docs.godotengine.org/en/latest/classes/class_navigationpolygon.html)
- [`NavigationAgent2D`](https://docs.godotengine.org/en/latest/classes/class_navigationagent2d.html)

Language: GDScript

Renderer: GLES 2
Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/117

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2 changes: 1 addition & 1 deletion 2d/navigation/character.png.import
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Expand Up @@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/character.png-7a996d3b758d22c506b76a7c1539128
[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
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25 changes: 25 additions & 0 deletions 2d/navigation/character_navigation.gd
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extends CharacterBody2D

var movement_speed: float = 200.0
@onready var navigation_agent: NavigationAgent2D = $NavigationAgent2D

func _ready():
# These values need to be adjusted for the actor's speed
# and the navigation layout.
navigation_agent.path_desired_distance = 2.0
navigation_agent.target_desired_distance = 2.0
pass

func set_movement_target(movement_target: Vector2):
navigation_agent.target_position = movement_target

func _physics_process(_delta):
if navigation_agent.is_navigation_finished():
return

var current_agent_position: Vector2 = global_position
var next_path_position: Vector2 = navigation_agent.get_next_path_position()

velocity = current_agent_position.direction_to(next_path_position) * movement_speed
move_and_slide()

32 changes: 0 additions & 32 deletions 2d/navigation/level.tscn

This file was deleted.

2 changes: 1 addition & 1 deletion 2d/navigation/map.png.import
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Expand Up @@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/map.png-9eea34967fae34f4388f4a32a16da936.ctex
[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
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53 changes: 5 additions & 48 deletions 2d/navigation/navigation.gd
Original file line number Diff line number Diff line change
@@ -1,60 +1,17 @@
extends Node2D

@export var character_speed: float = 400.0
var path = []

@onready var character = $Character

#var navmap = NavigationServer2D.map_create()


func _ready():
pass
#NavigationServer2D.region_set_map(navmap, $NavigationRegion2d.get_rid())


func _process(delta):
character.position = $NavigationAgent2d.get_next_location()
var walk_distance = character_speed * delta
#move_along_path(walk_distance)


# The "click" event is a custom input action defined in
# Project > Project Settings > Input Map tab.
func _unhandled_input(event):
if not event.is_action_pressed("click"):
return
_update_navigation_path(Vector2(), get_local_mouse_position())

#func move_along_path(distance):
# return
# var last_point = character.position
# while path.size():
# var distance_between_points = last_point.distance_to(path[0])
# # The position to move to falls between two points.
# if distance <= distance_between_points:
# character.position = last_point.lerp(path[0], distance / distance_between_points)
# return
# # The position is past the end of the segment.
# distance -= distance_between_points
# last_point = path[0]
# path.remove(0)
# # The character reached the end of the path.
# character.position = last_point
# set_process(false)
navigate_to(get_local_mouse_position())

var drawpos = Vector2()
func _update_navigation_path(start_position, end_position):
# get_simple_path is part of the Node2D class.
# It returns a PackedVector2Array of points that lead you
# from the start_position to the end_position.
$NavigationAgent2d.set_target_location(end_position)
drawpos = end_position
func navigate_to(pos):
$Character/NavigationAgent2D.target_position = pos
drawpos = pos
queue_redraw()
# The first point is always the start_position.
# We don't need it in this example as it corresponds to the character's position.
#path.remove(0)
#set_process(true)

func _draw():
draw_circle(drawpos, 10, Color.RED)
draw_circle(drawpos, 5, Color.RED)
41 changes: 41 additions & 0 deletions 2d/navigation/navigation.tscn
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@@ -0,0 +1,41 @@
[gd_scene load_steps=7 format=3 uid="uid://bjgad00c2xiuc"]

[ext_resource type="Script" path="res://navigation.gd" id="1_j3vjp"]
[ext_resource type="Texture2D" uid="uid://bk26gi6qsuh18" path="res://map.png" id="2_nxfkp"]
[ext_resource type="Script" path="res://character_navigation.gd" id="3_abq88"]
[ext_resource type="Texture2D" uid="uid://b0wokaenwu7pj" path="res://character.png" id="4_55b5j"]

[sub_resource type="NavigationPolygon" id="NavigationPolygon_m8plu"]
vertices = PackedVector2Array(336, 360, 316, 336, 394, 348, 388, 375, 356, 366, 465, 272, 559, 285, 509, 299, 500, 297, 482, 295, 495, 301, 293, 349, 263, 302, 479, 110, 481, 69, 508, 121, 505, 125, 408, 283, 442, 269, 643, 309, 619, 331, 621, 268, 653, 297, 587, 527, 654, 512, 672, 521, 638, 538, 579, 535, 589, 405, 584, 375, 615, 396, 615, 418, 665, 316, 257, 243, 312, 225, 333, 241, 268, 272, 215, 264, 494, 375, 495, 358, 171, 114, 283, 80, 280, 97, 277, 109, 454, 96, 297, 93, 172, 458, 215, 492, 193, 504, 181, 500, 118, 415, 154, 393, 465, 181, 505, 185, 436, 193, 447, 218, 417, 211, 408, 183, 421, 177, 574, 473, 584, 505, 431, 143, 448, 165, 284, 207, 385, 192, 451, 453, 499, 305, 485, 476, 447, 482, 506, 512, 568, 510, 545, 517, 274, 127, 239, 169, 188, 184, 558, 192, 546, 169, 543, 153, 551, 153, 576, 162, 586, 169, 565, 202, 325, 459, 346, 431, 341, 450, 337, 479, 315, 478, 232, 423, 304, 472, 318, 333, 361, 516, 503, 530, 361, 530, 273, 515, 295, 502, 292, 466, 147, 366, 284, 356, 244, 350, 212, 336, 206, 300, 621, 171, 671, 191, 672, 213, 668, 286, 603, 230, 614, 175, 613, 155, 572, 127, 543, 99, 552, 68, 578, 70, 614, 83, 630, 93, 641, 104, 653, 125, 400, 263, 390, 283, 371, 198, 118, 236, 162, 240, 140, 341)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3, 4), PackedInt32Array(5, 6, 7, 8), PackedInt32Array(9, 5, 8, 10), PackedInt32Array(1, 0, 11, 12), PackedInt32Array(13, 14, 15, 16), PackedInt32Array(5, 9, 17, 18), PackedInt32Array(19, 20, 21, 22), PackedInt32Array(23, 24, 25, 26, 27), PackedInt32Array(28, 29, 30, 31), PackedInt32Array(32, 25, 24, 19, 22), PackedInt32Array(33, 34, 35, 36, 37), PackedInt32Array(29, 28, 38, 39), PackedInt32Array(40, 41, 42, 43), PackedInt32Array(14, 13, 44), PackedInt32Array(45, 14, 44, 43, 42), PackedInt32Array(46, 47, 48, 49), PackedInt32Array(46, 49, 50, 51), PackedInt32Array(52, 13, 16, 53), PackedInt32Array(54, 52, 53, 55, 56), PackedInt32Array(54, 56, 57, 58), PackedInt32Array(59, 28, 31, 60), PackedInt32Array(61, 62, 58, 63), PackedInt32Array(63, 58, 57, 64), PackedInt32Array(65, 9, 10, 66, 39), PackedInt32Array(65, 39, 38, 67, 68), PackedInt32Array(69, 59, 60, 70, 71), PackedInt32Array(40, 43, 72, 73, 74), PackedInt32Array(75, 76, 77, 78, 79, 80, 81), PackedInt32Array(82, 0, 4, 83, 84), PackedInt32Array(65, 68, 84, 83), PackedInt32Array(82, 84, 85, 86), PackedInt32Array(87, 82, 86, 88), PackedInt32Array(12, 89, 1), PackedInt32Array(70, 23, 27, 71), PackedInt32Array(90, 69, 71, 91, 92), PackedInt32Array(90, 92, 93, 94), PackedInt32Array(94, 93, 95, 88), PackedInt32Array(87, 88, 95, 51, 96), PackedInt32Array(12, 11, 97, 98, 99, 100, 37), PackedInt32Array(36, 12, 37), PackedInt32Array(101, 102, 103, 104, 22, 21, 105, 106), PackedInt32Array(107, 108, 109, 110, 111, 112, 113, 114, 115, 102), PackedInt32Array(101, 107, 102), PackedInt32Array(106, 105, 81, 80), PackedInt32Array(75, 81, 5, 18), PackedInt32Array(116, 18, 17, 117), PackedInt32Array(116, 117, 118, 64), PackedInt32Array(63, 64, 118), PackedInt32Array(63, 118, 34, 33), PackedInt32Array(63, 33, 74, 73), PackedInt32Array(119, 40, 74, 120), PackedInt32Array(119, 120, 121, 50), PackedInt32Array(50, 121, 96, 51)])
outlines = Array[PackedVector2Array]([PackedVector2Array(215, 492, 193, 504, 181, 500, 118, 415, 118, 236, 171, 114, 283, 80, 280, 97, 297, 93, 481, 69, 508, 121, 505, 125, 505, 185, 447, 218, 417, 211, 408, 183, 385, 192, 400, 263, 442, 269, 558, 192, 546, 169, 543, 153, 551, 153, 576, 162, 586, 169, 614, 175, 621, 171, 613, 155, 572, 127, 543, 99, 552, 68, 578, 70, 614, 83, 630, 93, 641, 104, 653, 125, 671, 191, 672, 213, 668, 286, 653, 297, 665, 316, 672, 521, 638, 538, 579, 535, 545, 517, 503, 530, 361, 530, 273, 515, 292, 466, 154, 393, 172, 458), PackedVector2Array(188, 184, 257, 243, 215, 264, 206, 300, 212, 336, 244, 350, 284, 356, 293, 349, 336, 360, 325, 459, 232, 423, 147, 366, 140, 341, 162, 240), PackedVector2Array(239, 169, 274, 127, 277, 109, 454, 96, 479, 110, 465, 181, 436, 193, 421, 177, 448, 165, 431, 143, 284, 207), PackedVector2Array(312, 225, 371, 198, 390, 283, 408, 283, 482, 295, 451, 453, 346, 431, 356, 366, 388, 375, 394, 348, 316, 336, 318, 333, 263, 302, 268, 272, 333, 241), PackedVector2Array(341, 450, 337, 479, 315, 478, 304, 472, 295, 502, 361, 516, 506, 512, 574, 473, 589, 405, 494, 375, 485, 476, 447, 482), PackedVector2Array(565, 202, 603, 230, 621, 268, 619, 331, 643, 309, 654, 512, 587, 527, 568, 510, 584, 505, 615, 418, 615, 396, 584, 375, 495, 358, 499, 305, 495, 301, 500, 297, 509, 299, 559, 285, 465, 272)])

[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_7hahy"]
radius = 7.0
height = 22.0

[node name="Navigation" type="Node2D"]
script = ExtResource("1_j3vjp")

[node name="Map" type="Sprite2D" parent="."]
z_index = -1
position = Vector2(400, 302)
texture = ExtResource("2_nxfkp")

[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_m8plu")

[node name="Character" type="CharacterBody2D" parent="."]
position = Vector2(210, 138)
script = ExtResource("3_abq88")

[node name="Sprite2D" type="Sprite2D" parent="Character"]
position = Vector2(0, -3)
scale = Vector2(0.3, 0.3)
texture = ExtResource("4_55b5j")

[node name="CollisionShape2D" type="CollisionShape2D" parent="Character"]
position = Vector2(0, -3)
shape = SubResource("CapsuleShape2D_7hahy")

[node name="NavigationAgent2D" type="NavigationAgent2D" parent="Character"]
8 changes: 4 additions & 4 deletions 2d/navigation/project.godot
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Expand Up @@ -14,10 +14,10 @@ config/name="Navigation Polygon 2D"
config/description="Example of using 2D navigation using a NavigationPolygon in a
NavigationPolygonInstance node. It uses the 2D navigation API to request
a path between two points, and then traverses the resulting path."
run/main_scene="res://level.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "ai", "demo", "official")
run/main_scene="res://navigation.tscn"
config/features=PackedStringArray("4.1")
config/icon="res://icon.webp"

[display]

Expand All @@ -29,7 +29,7 @@ window/stretch/aspect="expand"

click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}

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