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This is a mostly-complete port, but there are still some issues. For some reason the pick block action doesn't work most of the time, but it does work sometimes...? It's not possible to have the same fog behavior as 3.x, and even after playing around with the environment and camera effects for 2 hours I'm not really satisfied with it. Also, there's a weird issue with the UVs where it was showing seams, but this went away when I added a margin of 0.01 - this is likely a rendering bug in Godot.