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Tested and Fixed Pong with GDScript Demo for 4.0-dev #707

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merged 1 commit into from
Apr 3, 2022
Merged

Tested and Fixed Pong with GDScript Demo for 4.0-dev #707

merged 1 commit into from
Apr 3, 2022

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voylin
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@voylin voylin commented Mar 31, 2022

Made the usual changes to the project settings and tested to see if
everything works.

Everything works fine!
Another task which can be checked of #697.

@Calinou Calinou added the update label Mar 31, 2022
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@aaronfranke aaronfranke left a comment

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Most of this looks good.

@@ -6,7 +6,7 @@ for game development in Godot, including

Language: GDScript

Renderer: GLES 2
Renderer: Vulkan
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If we're updating this text, we should be specifying if it's Vulkan Clustered or Vulkan Mobile.

Additionally, we should be setting demos to Vulkan Mobile if it doesn't look any different compared to Vulkan Clustered. Especially for GUI-only demos, they will look the same in Vulkan Mobile. Go to Project -> Project Settings -> General tab -> Rendering section -> Vulkan -> Back End -> Select Forward Mobile.

Comment on lines 24 to 25
window/size/width=640
window/size/height=400
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Suggested change
window/size/width=640
window/size/height=400
window/size/viewport_width=640
window/size/viewport_height=400

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Thanks! This was something I missed in the settings, changed the settings, squashed and pushed.

@aaronfranke aaronfranke added this to the 4.0 milestone Apr 3, 2022
Made the usual changes to the project settings and tested to see if
everything works.

Everything works fine!

Small fixes

Changed to Vulkan Mobile.
Changed viewport size.
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@aaronfranke aaronfranke left a comment

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Thanks!

@aaronfranke aaronfranke merged commit bf4425b into godotengine:4.0-dev Apr 3, 2022
@voylin voylin deleted the Fix_Pong_With_GDScript_4.0-dev branch April 3, 2022 09:29
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3 participants